- 2019-10-13 at 9:59 am #20149Anonymous
Hallo, I experience strangeness:
When I edit my project on linux, everything looks fine on my local machine (sneak peak + app manager) and on the server side too. But on Windows a few objects not render and also I don’t see them on server side (checked with firefox and google chrome – same problem). Anybody has some clue? I see that mobile browser render all objects too. Is it graphic driver issue?2019-10-13 at 10:37 am #201522019-10-13 at 10:47 am #20156Anonymous
any errors2019-10-13 at 12:19 pm #20170Anonymous
Sorry, Yuri, I didn’t see, but there is an error:
`v3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog invalid shaders ERROR: 0:2344: ‘node_’ : no matching overloaded function found
to @ v3d.js:1
v3d.js:1 v3d.WebGLShader: Shader couldn’t compile.
I go now to Windows and check there.. Can’t identify the wrong shader2019-10-13 at 12:28 pm #20171Anonymous
I uploaded that project to the cloud. It looks like sub.scatering node not working on windows:
link2019-10-13 at 4:19 pm #20173Francesco SorrentinoLicensee
Tested in Linux Mint 19.2 – 64 bit with Google Chrome v77.0.3865.120
It seems to me to work well in my system2019-10-14 at 1:03 pm #20244Anonymous
yes, exactly. On my Linux works too. But on Windows the sheeps are not appearing
2019-10-14 at 5:10 pm #20290illussimoLicensee2019-10-15 at 7:25 am #20303
- This reply was modified 7 months, 2 weeks ago by .
Yep, confirming the issue. Although the error is different for me:
v3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog Too many attributes (skinWeight)
Looks like you sheep model has too many skinning weights per vertex. You might simplify it a bit.2019-10-17 at 1:36 pm #20412Anonymous
So I just want to say, how I solve my problem. That error shouldn’t appear because it was working in previous versions and I did no editing on sheeps at all. So I saved the sheeps in new clean file, deleted sheeps from set and reimported them again into scene from the new credated sheeps file. That was enough to make the scene working under Windows. The weight/skin problem not existing anymore and npo errors at all – I can’t explain what was wrong, but maybe this way of repairing files could help some other devs…
2019-10-17 at 1:44 pm #20413
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