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Some faces of my model disappear in verge3d

Home Forums Graphics / Blender Some faces of my model disappear in verge3d

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  • #51129
    miguel5teixeira
    Participant

    Does someone know why some parts of my 3d model turn invisible in Verge3D? I tried changing the render side to “Double-sided” in the materials tab for each material, made sure that there are no negative scalings and tried disabling the “Backface Culling” property. I’ve also tried to increase the near distance from 0.1m to 10m, still no luck though. I’m using version verge3d 3.9.0 and Blender 3.0

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    #51132

    Check is there’s a Depth write and depth check enabled on the material.

    Co-founder and lead graphics specialist at Soft8Soft.

    #53155
    piddei
    Participant

    i’am having same trouble, but then i check face orientation on blender and it seems the object having wrong face orientation, and so just flip the face and the problem now gone

    #53156
    kdv
    Participant

    Does someone know why some parts of my 3d model turn invisible in Verge3D?

    can you give your app files including .blend?

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #53157
    xeon
    Customer

    standard reasons this can happen:
    – Flipped Normals
    – single sided material with non visible side visible.
    – camera clipping (rare but obvious)
    – material/shader error / non compatibility
    – object hidden
    – object not set to render when exported

    Simple tests
    Create a new blend file. Delete the default cube. Append the object from your scene that is turning invisible. Test in Sneak Peak. If the object is visible…then you can rule out textures and normals.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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