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shader problem

Home Forums Graphics / Blender shader problem

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  • #5424
    Pepper KUN
    Customer

    Hi, I assign a material for my suzanne head. It doesn’t show up while I sneak peek。I also press f12 to see what goes wrong. But I can’t figure out what going on there. :-(

    Noob on blender and any other things.

    #5430

    Hi, I assign a material for my suzanne head. It doesn’t show up while I sneak peek。I also press f12 to see what goes wrong. But I can’t figure out what going on there

    There’s three problem. First Problem: Inside node group you used input node group node two times – unfortunately it’s not supported, but we’ll do. For now just leave one.

    Second problem: Lamp Data node are not supported, that will also be supported but later.

    Third problem: you need o check the World Space Shading in Render preferences in Shading tab to see the same result in the blender and in the Verge3D engine.

    Co-founder and lead graphics specialist at Soft8Soft.

    #5436
    Pepper KUN
    Customer

    THX, Mikhail!
    When I check the World Space Shading in Render preferences, I find the rim light not moving dynamic depends on my view angles. Is there any way to get a dynamic Rim light on model. If appending a light source as a child of camera, It goes wrong when I zoom in or zoom out.

    Noob on blender and any other things.

    #5438

    I find the rim light not moving dynamic depends on my view angles. Is there any way to get a dynamic Rim light on model

    Yes, I forgot to say. Because now normals in world space you will need to set a Vector Transform node after the Normal output to convert it to Camera Space.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #5442
    Pepper KUN
    Customer

    Thx, Mikhail. Now I can make a anime shader for my project. B-)

    Noob on blender and any other things.

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