Home › Forums › Programming › setup Oculus Rift
- This topic has 14 replies, 2 voices, and was last updated 5 years, 2 months ago by 
Yuri Kovelenov. 
- 
		AuthorPosts
 - 
		
			
				
2020-08-13 at 7:18 am #31481
abinCustomerSo I try to setup my scene for VR, I found out that I need to implement Legacy VR scripts to get connect at all. Is it right? I thought, that this is already deprecated technology. But anyway, When I try to connect, possible right now only with FF, I have just a black view. The device is connecting but not rendering. So my setup is identical to my older app, where the rendering is fine. What should I know more about?
2020-08-13 at 10:06 am #31490
Yuri KovelenovStaff2020-08-13 at 10:09 am #31491
abinCustomerlegacy works, without this – no connection. But the render is black
2020-08-13 at 11:30 am #31495
abinCustomerNeed to make update: it works now, but I don’t know why :-). I think that it could be something with a cache management. Because I did anything but restart the machine( Oculus Rift has since its updates very curious problems with Windows)
But also, I found out that I have no render in room-mode2020-08-13 at 1:01 pm #31500
abinCustomerI would be very thankful for an example to setup the controllers for the movement, for my project: thumbstick is enough, thank you
2020-08-13 at 1:20 pm #31503
Yuri KovelenovStaffI would be very thankful for an example to setup the controllers for the movement, for my project: thumbstick is enough, thank you
Please take a look at the example described here (scroll down to “gamepad index”).
2020-08-13 at 4:51 pm #31518
abinCustomerYuri, this setting is not working for me :(
The session event puzzle (select) – do I need it somehow to implement?
And Other question: The highlighted objects do not highlight when interact with the ray. But the rays are working OK, they can interact.
No movement, this is only one thing, because I need to come into the cube-house.Also I do not know if it is possible to integrate the info button for VR, important for viewing the annotations
2020-08-14 at 7:56 am #31536
Yuri KovelenovStaffHi Abin,
The session event puzzle (select) – do I need it somehow to implement?
that snippet is in fact for Oculus Quest. You should determine for your device if the axes’ indices are the same. You could start by adding some cubes to your scene and trying to move them with the thumbstick.
Be sure to initialize VR first. Also beware that that snippet is a procedure which needs to be called.
The highlighted objects do not highlight when interact with the ray.
Outlining won’t work in VR. Instead, you should modify the materials like in our Industrial Robot demo.
Also I do not know if it is possible to integrate the info button for VR, important for viewing the annotations
HTML won’t work in VR either. All UI should be implemented as 3D objects.
2020-08-14 at 8:24 am #31543
abinCustomerAha Yuri, thank you very much.
So I understand the html stuff and highlight, I will change it soon,
but for this section I need more detailed explanation or example puzzle:
“Be sure to initialize VR first” – do you mean connection?
” Also beware that that snippet is a procedure which needs to be called.”
– sorry, I learn the language of programmers with half intelligence. How do I call that snippet?, hehe2020-08-14 at 10:28 am #31546
abinCustomerUpdate. Ivan explained me what is “calling the function” and know it works :-D
This little puzzle had to be added
Yuhu!But my collision doesn’t work and I fall under the ground
2020-08-15 at 6:59 am #31569
Yuri KovelenovStaffknow it works
great!
But my collision doesn’t work and I fall under the ground
So it does not work only in VR mode, but otherwise it works?
2020-08-17 at 10:13 am #31645
abinCustomerYuri, so my Oculus Rift is running, all best. As update: the collision material doesn’t work in VR. Also,the annotations, which are now available through click on mesh not coming up (a load timer appears). What is your suggestion? Good morning :)
2020-08-17 at 11:15 am #31649
Yuri KovelenovStaffHi Abin,
Indeed that simplified version of collision camera won’t work in VR mode. Instead, you might use physics puzzles to implement first-person controls with collision.
Here is more info:
https://www.soft8soft.com/docs/manual/en/introduction/Physics-Guide.html#creating_first_person_characterAlso,the annotations, which are now available through click on mesh not coming up (a load timer appears).
can you provide some screenshots?
2020-08-17 at 2:08 pm #316532020-08-18 at 4:46 am #31669
Yuri KovelenovStaff - 
		AuthorPosts
 
- You must be logged in to reply to this topic.
 
