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setup Oculus Rift

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Viewing 15 posts - 1 through 15 (of 15 total)
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  • #31481
    abinabin
    Licensee

    So I try to setup my scene for VR, I found out that I need to implement Legacy VR scripts to get connect at all. Is it right? I thought, that this is already deprecated technology. But anyway, When I try to connect, possible right now only with FF, I have just a black view. The device is connecting but not rendering. So my setup is identical to my older app, where the rendering is fine. What should I know more about?

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    #31490
    Yuri KovelenovYuri Kovelenov
    Developer

    Hi,

    Indeed, WebXR is not supported in FF yet. :unsure: I don’t know why the legacy option does not work though. What VR device you got? Does it work in Chrome?

    3D Verger, the CEO
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    #31491
    abinabin
    Licensee

    legacy works, without this – no connection. But the render is black

    • This reply was modified 1 month ago by abinabin.
    #31495
    abinabin
    Licensee

    Need to make update: it works now, but I don’t know why :-). I think that it could be something with a cache management. Because I did anything but restart the machine( Oculus Rift has since its updates very curious problems with Windows)
    But also, I found out that I have no render in room-mode

    • This reply was modified 1 month ago by abinabin.
    #31500
    abinabin
    Licensee

    I would be very thankful for an example to setup the controllers for the movement, for my project: thumbstick is enough, thank you

    #31503
    Yuri KovelenovYuri Kovelenov
    Developer

    I would be very thankful for an example to setup the controllers for the movement, for my project: thumbstick is enough, thank you

    Please take a look at the example described here (scroll down to “gamepad index”).

    3D Verger, the CEO
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    #31518
    abinabin
    Licensee

    Yuri, this setting is not working for me :(

    The session event puzzle (select) – do I need it somehow to implement?

    And Other question: The highlighted objects do not highlight when interact with the ray. But the rays are working OK, they can interact.
    No movement, this is only one thing, because I need to come into the cube-house.

    Also I do not know if it is possible to integrate the info button for VR, important for viewing the annotations

    • This reply was modified 1 month ago by abinabin.
    #31536
    Yuri KovelenovYuri Kovelenov
    Developer

    Hi Abin,

    The session event puzzle (select) – do I need it somehow to implement?

    that snippet is in fact for Oculus Quest. You should determine for your device if the axes’ indices are the same. You could start by adding some cubes to your scene and trying to move them with the thumbstick.

    Be sure to initialize VR first. Also beware that that snippet is a procedure which needs to be called.

    The highlighted objects do not highlight when interact with the ray.

    Outlining won’t work in VR. Instead, you should modify the materials like in our Industrial Robot demo.

    Also I do not know if it is possible to integrate the info button for VR, important for viewing the annotations

    HTML won’t work in VR either. All UI should be implemented as 3D objects.

    3D Verger, the CEO
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    #31543
    abinabin
    Licensee

    Aha Yuri, thank you very much.
    So I understand the html stuff and highlight, I will change it soon,
    but for this section I need more detailed explanation or example puzzle:
    “Be sure to initialize VR first” – do you mean connection?
    ” Also beware that that snippet is a procedure which needs to be called.”
    – sorry, I learn the language of programmers with half intelligence. How do I call that snippet?, hehe

    #31546
    abinabin
    Licensee

    Update. Ivan explained me what is “calling the function” and know it works :-D
    This little puzzle had to be added
    Yuhu!

    But my collision doesn’t work and I fall under the ground

    • This reply was modified 1 month ago by abinabin.
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    #31569
    Yuri KovelenovYuri Kovelenov
    Developer

    know it works

    great!

    But my collision doesn’t work and I fall under the ground

    So it does not work only in VR mode, but otherwise it works?

    3D Verger, the CEO
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    #31645
    abinabin
    Licensee

    Yuri, so my Oculus Rift is running, all best. As update: the collision material doesn’t work in VR. Also,the annotations, which are now available through click on mesh not coming up (a load timer appears). What is your suggestion? Good morning :)

    #31649
    Yuri KovelenovYuri Kovelenov
    Developer

    Hi Abin,

    Indeed that simplified version of collision camera won’t work in VR mode. Instead, you might use physics puzzles to implement first-person controls with collision.
    Here is more info:
    https://www.soft8soft.com/docs/manual/en/introduction/Physics-Guide.html#creating_first_person_character

    Also,the annotations, which are now available through click on mesh not coming up (a load timer appears).

    can you provide some screenshots?

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #31653
    abinabin
    Licensee

    Yuri, you can watch it here

    #31669
    Yuri KovelenovYuri Kovelenov
    Developer

    Apparently, you are using HTML-based annotations, which are not supported in VR mode. A possible workaround may be to somehow use 3D planes as annotations. :unsure:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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