We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Screen Scale not working after compressing assets?

Home Forums Graphics / Blender Screen Scale not working after compressing assets?

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #66420
    c4cc
    Participant

    Preview screen for HTML and Puzzles also is blank. I also updated to Verge3d 4.4.

    Screen Scale. Seemed to work before updating to Verge3d 4.4
    setscreenscale

    my compressed assets:
    setscreenscale

    Error in the console log?
    setscreenscale

    I’d like to apply the screen scale as in the first screenshot, after compressing my assets. So the resolution in the browser is equal to Blender’s.

    How do I do so without HTML and puzzles going blank, too?

    • This topic was modified 8 months, 2 weeks ago by c4cc.
    • This topic was modified 8 months, 2 weeks ago by c4cc.
    • This topic was modified 8 months, 2 weeks ago by c4cc.
    #66432
    kdv
    Participant

    Move puzzles from Init to New Tab…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66440
    c4cc
    Participant

    Thanks, worked like a charm. Also, for verge3d 4.4, any other alternatives for browser display resolution/quality to match that of the user’s device like PC or tablet, besides the screen scale puzzle in the first screenshot?

    #66441
    kdv
    Participant

    That’s the only way to change pixel ratio for mobile devices. On a PC you can press Ctrl + Numpad+ / Ctrl + Numpad- to change rendering resolution.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.