We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Request: TubeGeometry or extrude along spline?

Home Forums Bug Reports and Feature Requests Request: TubeGeometry or extrude along spline?

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #23538
    Avatarnovator83
    Licensee

    Hello all!

    Is there any possibility to create pipes or tube geometry along some spline (or poly-line) with puzzle? Poly-line/spline would be drawn in 3ds MAX or Blender.

    Here is one example what I mean:
    https://threejs.org/docs/#api/en/geometries/TubeGeometry

    I have a project with “kilometers” of tubes and they consists of over million of polygons, which is too much for web-app.
    Instancing them don’t solve problem, because pipes are all different.

    • This topic was modified 5 months, 3 weeks ago by Avatarnovator83.
    #23562

    If your pipes have repeating elements you can instance your pipes in blender only and reuse them multiple times. That will save weight of the binary file. If your pipes have original geonetry the only way is to make them as unique geometry.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

    #23565
    Avatarnovator83
    Licensee

    Thank You Mikhail! :good:

    So, if I make instances (some of them scaled in X-axis) in 3Ds max or Blender, Verge3D will recognize them as instance geometries and will make programmed instances?
    Like if I would later make instances (duplicates) with Verge3d puzzles?

    #23567

    Yes, but this feature supported only for blender not 3ds max.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.