We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Puzzles – physics to make animation move?

Home Forums Puzzles Puzzles – physics to make animation move?

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #66942
    c4cc
    Participant

    I’m trying to get my animation to smoothly move one position to another, as this video. Here is the physics I am trying to replicate:
    kurumii

    My physics puzzles (BTW the create physics world and create rigid bodies puzzles are in another tab):
    kurumii

    kurumii

    my 2nd attempt to makehpysics puzzle:
    kurumii

    The “Player-Petra” is the empty cube which all my character’s objects are parented to. Meaning in theory the parented objects should move with the parent, across y-axis. But the meshes don’t move.

    • This topic was modified 7 months, 2 weeks ago by c4cc.
    • This topic was modified 7 months, 2 weeks ago by c4cc.
    #66960
    kdv
    Participant

    https://v3d.net/o27

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66967
    c4cc
    Participant

    Good answer, but can I move this without a wall? Also, can I put “Kinetic” instead of “Dynamic”, or “Force” instead of “impulse”?

    I tried, albeit with “kinetic” instead of “dynamic”, with an empty cube parent instead of a single object, and “Force” instead of impulse, yet didn’t work

    kurumii

    Even following your answer didn’t work for me.

    • This reply was modified 7 months, 2 weeks ago by c4cc.
    • This reply was modified 7 months, 2 weeks ago by c4cc.
    • This reply was modified 7 months, 2 weeks ago by c4cc.
    #66973
    kdv
    Participant

    Also, can I put “Kinetic” instead of “Dynamic”, or “Force” instead of “impulse”?

    no, yes

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66979
    c4cc
    Participant

    Why do I need a plane with rigid body static as walls to enable the force/impulse, for the dynamic body?

    Under “create rigid body” puzzle, why doesn’t Kinetic work like Dynamic, and, under “apply” puzzle, how is force different that impulse?

    • This reply was modified 7 months, 2 weeks ago by c4cc.
    #66980
    kdv
    Participant

    You need static or kinematic bodies (the plane in this case) at least to prevent dynamic bodies from falling down under the influence of the gravity force. Static and kinematic bodies are collisions for dynamic bodies.

    A force pushes, an impulse hits.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66982
    c4cc
    Participant

    I see. Makes sense. So btw, I need either static or kinetic bodies, if there are dynamic ones? What if I have a character hovering? How to have it defy the gravity?

    Also, I noticed when I used kinetic instead of dynamic, there was no movement.

    #66986
    kdv
    Participant

    Also, I noticed when I used kinetic instead of dynamic, there was no movement.

    https://www.soft8soft.com/docs/manual/en/puzzles/Physics.html#create_rigid_body

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.