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Published app not running on mobile on iphone. why?

Home Forums General Questions Published app not running on mobile on iphone. why?

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #59180
    nonius3d
    Customer

    Hi all,

    Made an interactive holliday app :

    https://www.dynamicdimensions.be/webGL/2023/

    Works like a charm on desktops, but on iOS it reloads twice and then returns a 404/error.

    Any tips on why this happens (memory?) and/or tips to fix this?

    thnx

    Sven

    #59182
    kdv
    Participant

    open your app in the desktop Chrome, press F12 and type in the console window[0].v3d.apps[0].printPerformanceInfo() and see on your own.

    Seems like it’s a little early to give someone a dynamic dimension )))

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #59186
    nonius3d
    Customer

    hahaha, Better come prepared, certainly if you run into things like this ;-) thnx for the reply. I’ll try this right away.
    gr

    sven

    #59187
    kdv
    Participant

    Now it’s better (no 4k shadow maps), but it’s still too heavy. There is no need to use 3072×3072 cubemap (it’s too big and it’s not power-of-two). And there are three light sources all casting shadows. But in fact you need only one shadow caster. Disable shadows for two light sources. It will drastically reduce the number of rendered triangles (every shadow caster doubles the initial amount of triangles). Now it’s over 6 millions for such a simple sсene…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #59188
    nonius3d
    Customer

    yeah, I was looking for what else to fix. You helped me faster now. Thnx mate.

    s

Viewing 5 posts - 1 through 5 (of 5 total)
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