Product Configuration Live Adjustment

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This topic contains 6 replies, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 2 days, 5 hours ago.

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  • #22814
    jstubb
    jstubb
    Newbie

    I am developing an industry standard product configuration service and I am wondering if it would be possible to enter in custom values for model dimensions and have them render the product/model with the desired dimensions in real time.

    For example, if I am modeling a box with a hole cut out and the hole must stay 1cm from the top edge of the box at all times. Would this software somehow allow me to input new dimensions for the length and width of the box, render the model with those measurements and keep the hole 1cm away from the top edge?
    I realize that it would be possible to build and export all possible models ahead of time but this method is not preferred due to the very large array of possible dimensions and customization options.

    I know that this is a very high level question that does not have a simple answer but any guidance or advise would be very much appreciated.

    #22815
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    sure you can do this with morphing. See how the Parametric objects demo was made in Verge3D distribution.

    3D Verger, the CEO
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    #22820
    jstubb
    jstubb
    Newbie

    Thank you for your response.

    I followed up the option of using morphing and came across the limitation of 6 shape keys detailed in the Manual. And I have two questions about it.

    1. Is the limit of 6 shape keys on each individual model or on the whole Verge3D app? (i.e. If I load 2 separate models into the scene will they each be allowed 6 shape keys)

    2. Is there a way to overcome this limit if the source code is purchased and we work with your team to develop this product configurator?

    #22824
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Is the limit of 6 shape keys on each individual model

    yes, this is for individual object

    Is there a way to overcome this limit if the source code is purchased

    This limit is defined by graphics hardware. The only way to overcome this is to switch from GPU-based algorithm to a CPU-based which may be slower.
    You can surely try to tailor the engine to your needs using the source code available in the Enterprise edition.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #22826
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    To be more exact, more than 1+6 shape keys can be used. The shader will just select shape keys with largest influences.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #22852
    jstubb
    jstubb
    Newbie

    Thank you again for your help.

    Just to ensure my understanding. When you say “individual object” does this mean that if we were to load multiple objects onto the same scene that they would each be capable of having their own 6 independent shape keys?

    #22854
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    that they would each be capable of having their own 6 independent shape keys?

    yep!

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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