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problem with transparencies in blender

Home Forums Graphics / Blender problem with transparencies in blender

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  • #80031

    Hi i need help to solve a problem with transparencies in blender 4.2. in this link https://v3d.net/178f you can see that if i rotate the view the image that is in the middle of the transparent object depending on the angle disappears or creates an artifact (this can be seen if i place the view on the back) how can i solve it? Thank you

    https://v3d.net/178f

    ps:this happens when there are two intersecting objects that have transparency effects

    none of this happens with blender 3.5

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    #80037
    xeon
    Customer

    You may find that turning on Order-Indep. Transparency will help. Its located in the Render/Render Properties panel under Verge3D Settings.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #80044
    kdv
    Participant

    1. Disable Depth Write for both materials (Material parameters in Blender)
    2. Increase render order for the outer part by 1 (Object parameters in Blender)

    the result should be like in this video

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #80045

    wow :yahoo: it works thank you

    #80046

    Unfortunately, however, in the console I have this looping message:
    v3d.WebGLOITRenderer: render target size mismatch in v3d.WebGLOITWeighted.

    #80047
    kdv
    Participant

    OIT rendering is a buggy feature. In your simple case it’s not needed.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #80048

    thank you this is the solution without having other problems

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