- 2019-12-07 at 4:05 pm #21806
Will it be possible to make the line and glow thinner? The glow looks nice and soft but is quite wide now and can be a bit prominent. Would it be feasible to offer more adjustments to the Outline feature?
2019-12-07 at 4:49 pm #21807
did that adjustment not working for you?
Attachments:You must be logged in to view attached files.2019-12-08 at 6:29 pm #21822
Unfortunately, the settings don’t help enough. I would like to use glow but be able to set the width of the glow not only its strength.
Unfortunately setting the outline width to lower than 1 doesn’t make it thinner. It seems there is a limitation to the minimum thickness the outline can have.
It would be also nice if the outline would be more antialiased.
But these are wishes that probably can’t be granted that easily.
Just something that would be nice to have in future releases.
2019-12-09 at 8:33 am #218312019-12-09 at 3:43 pm #21847
Thanks, Yuri. I will try that but will it also make the glow less wide?2019-12-11 at 9:06 am #218882019-12-12 at 2:52 pm #21911
Thank you, it would be great if also this can be improved.
I tried the FXAA setting and the outline looks smoother. I find the glow still too wide for my project.
I also use annotations with lines to my objects and the strange thing is that the outlines look smooth while the annotation lines get pixelated when FXAA has been enabled.
I have set everything back to automatic and have reduced the strength of the glow.
The annotation lines look fine now. The outlines are a bit pixelated, but meanwhile, it is a better option for my project.
I have included 3 screenshots to show what happens with the different settings.
Attachments:You must be logged in to view attached files.2019-12-13 at 7:30 am #21928
When outlining (or some other post effect) is enabled, the default MSAA is turned off. This is a limitation of MSAA – it cannot be used to anti-alias intermediate port-processing passes. This causes severe aliasing.
To combat this, Verge offers the FXAA method, that works with post-effects. However, this method is not as good as MSAA. FXAA is pure shader-based, while MSAA is provided on the hardware level.
Hope this explains the things a bit.
You must be logged in to reply to this topic.