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Multi/Sub-Object Materials

Home Forums Graphics / 3ds Max Multi/Sub-Object Materials

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #4969
    3dmdlb
    Customer

    Is there a way to use 3ds Max’ Multi/Sub-Object Materials and Object IDs in V3D?

    #4970

    It’s must work without any problems. Have you tried?

    Co-founder and lead graphics specialist at Soft8Soft.

    #4976
    3dmdlb
    Customer

    Good Morning Mikhail,
    sorry for not describe the problem in detail:
    In my exported gltf-scene the Multi/Sub-Object Materials are correct, but i cannot adress them in puzzles.
    In Puzzles all Materials inside the Multi/Sub-Object Material are only available as single Puzzles.
    There is no Puzzle for the Multi/Sub-Object Material itself.

    #4979

    Oh, now I unerstand. Sorry, but there’s no multy/sub-object material for puzzles now, the only way is to divedive youur mesh into sub-objects and place the materials on htem separately.

    Co-founder and lead graphics specialist at Soft8Soft.

    #4981
    3dmdlb
    Customer

    Ok, no problem. Thanks for your reply!

    #44841
    jezuk
    Customer

    Hi,

    I know this post is old, but I could REALLY use Multi-Sub Object in Puzzles.

    To break up a scene into multiple meshes in order to assign a material isn’t going to work for me because I have hundreds of meshes and just 3 materials in a single Multi/sub-object.

    Please can you guys look at this because Multi-sub object is used very much in 3DS Max.

    Thank you :)

Viewing 6 posts - 1 through 6 (of 6 total)
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