Made a clock

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This topic contains 10 replies, has 2 voices, and was last updated by Mikhail Luzyanin Mikhail Luzyanin 1 month ago.

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  • #7460

    vincent
    Customer

    I must realize a clock, but for see the hours turned.
    I’m accelerating the watch pointer movement. The pointer : minute at 360° withe 200 frames. The mouvement is repeat in Verge 3D setting / Auto start once / repeat / infinitely.

    For the hours : at 200 frames the angle is 30° (1 hour). I use the setting CHANEL : Extrapolation Mode / linear.

    There is modifier too but I can understand the difference.

    The browser Verge 3D don’t work for the hour, after 30° it’s stop it. Why ? In Blender it’s work.

    • This topic was modified 1 month ago by  vincent.
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    #7466

    Extrapolation mode does not supported, so when animation ended it’s sopped. It will depend on how you made all the scene I can give you a solution, but I think procedural (without animation) rotation would be better choice to make a clock.

    Co-founder and lead graphics specialist at Soft8Soft.

    #7468

    vincent
    Customer

    Rotation is a animation, isn’t it ? I can send my clock to help me.

    #7470

    Rotation is a animation, isn’t it ?

    Instead of animation you can use Set Rotation puzzle and rotate your pointers each second, 60 seond etc.

    Co-founder and lead graphics specialist at Soft8Soft.

    #7472

    vincent
    Customer

    Can you show the part of the puzzle ?

    #7473

    vincent
    Customer

    For fix my problem I make a set up with a complete rotation at 2400 frames (12 hours x 200 frames).

    • This reply was modified 1 month ago by  vincent.
    #7475

    It’ easy, here’s an example for you.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #7477

    vincent
    Customer

    It’s easy for you, difficult for me !

    #7478

    It’s easy for you, difficult for me !

    Why?) I think it’s very simple it just rotates a pointer, nothing special, the same as animation but more flexible.

    Co-founder and lead graphics specialist at Soft8Soft.

    #7486

    vincent
    Customer

    There are several points :
    You must know the origin, it can not always be x, y or z … if the watch is oblique?

    #7499

    You must know the origin, it can not always be x, y or z

    I think its not a problem to know the origin of the mesh if you moddeled i and prepeared for rotation.

    if the watch is oblique?

    If you model is oblique you will get a lot of problems not only with rotation, so the solutuon is to model properly your scene so it will be easier to deal with. If your model oblique you also will have a problems with animation in some points especially if you need a stright moving.

    Co-founder and lead graphics specialist at Soft8Soft.

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