2018-09-18 at 1:47 pm #7460
I must realize a clock, but for see the hours turned.
I’m accelerating the watch pointer movement. The pointer : minute at 360° withe 200 frames. The mouvement is repeat in Verge 3D setting / Auto start once / repeat / infinitely.
For the hours : at 200 frames the angle is 30° (1 hour). I use the setting CHANEL : Extrapolation Mode / linear.
There is modifier too but I can understand the difference.
The browser Verge 3D don’t work for the hour, after 30° it’s stop it. Why ? In Blender it’s work.
- This topic was modified 5 months ago by vincent.
Attachments:You must be logged in to view attached files.2018-09-18 at 2:15 pm #7466
Extrapolation mode does not supported, so when animation ended it’s sopped. It will depend on how you made all the scene I can give you a solution, but I think procedural (without animation) rotation would be better choice to make a clock.
- This reply was modified 5 months ago by Mikhail Luzyanin.
Co-founder and lead graphics specialist at Soft8Soft.2018-09-18 at 2:22 pm #7468
Rotation is a animation, isn’t it ? I can send my clock to help me.2018-09-18 at 2:50 pm #74702018-09-18 at 3:03 pm #7472
Can you show the part of the puzzle ?2018-09-18 at 3:05 pm #7473
For fix my problem I make a set up with a complete rotation at 2400 frames (12 hours x 200 frames).
2018-09-18 at 3:30 pm #7475
- This reply was modified 5 months ago by vincent.
It’ easy, here’s an example for you.
Attachments:You must be logged in to view attached files.
Co-founder and lead graphics specialist at Soft8Soft.2018-09-18 at 4:04 pm #7477
It’s easy for you, difficult for me !2018-09-18 at 4:10 pm #7478
It’s easy for you, difficult for me !
Why?) I think it’s very simple it just rotates a pointer, nothing special, the same as animation but more flexible.
Co-founder and lead graphics specialist at Soft8Soft.2018-09-19 at 6:42 am #7486
There are several points :
You must know the origin, it can not always be x, y or z … if the watch is oblique?2018-09-19 at 7:33 am #7499
You must know the origin, it can not always be x, y or z
I think its not a problem to know the origin of the mesh if you moddeled i and prepeared for rotation.
if the watch is oblique?
If you model is oblique you will get a lot of problems not only with rotation, so the solutuon is to model properly your scene so it will be easier to deal with. If your model oblique you also will have a problems with animation in some points especially if you need a stright moving.
Co-founder and lead graphics specialist at Soft8Soft.
You must be logged in to reply to this topic.