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Light range issue

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  • #27066
    fransua
    Participant

    Hello Guys
    It’s me :-) Rotation works perfectly !

    Here is my first try (still in trial version, as I am learning)

    There is one load scene & one append scene, but you need to wait like 20 secs before seing the heart (I haven’t implemented the “downloading bar” yet)

    Here is my issue :
    When you dolly the cam away from the heart, and when you click in one picture, it comes near the cam, but after a certain point doesn’t receive light (which is strange as I use directional light)
    I made some test with different light, but still got this issue.
    Any idea why ?

    #27317

    Hi,

    I tried to list all the light objects in the browser console as follows:

    
    window.frames[0].v3d.apps[0].scene.traverse(obj => { if (obj.isLight) console.log(obj) });
    

    And it looks like your scene currently uses only one point light called “pointLight1”. Is that correct?

    Co-founder and lead developer at Soft8Soft.

    #27382
    fransua
    Participant

    Hi Ivan
    Does it mean in case of an “append-scene” puzzle node, lights are not included or directionalLight is not supported by verge3D ?

    #27399

    Does it mean in case of an “append-scene” puzzle node, lights are not included or directionalLight is not supported by verge3D ?

    Oh, I see what the problem was. They are not loaded by default, but you can enable it in the puzzle itself:
    append_lights.png

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    Co-founder and lead developer at Soft8Soft.

    #27414
    fransua
    Participant

    :good:

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