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Issues with material animation in Puzzles

Home Forums Bug Reports and Feature Requests Issues with material animation in Puzzles

Viewing 10 posts - 1 through 10 (of 10 total)
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  • #22642
    illussimo
    Customer

    I have just updated my Dreamy journey through 2020 after I have managed to get the animation of the material of the little vehicle’s body going in the browser. :yes:

    I had created a node-group that I shared with other materials. But Verge3D doesn’t seem to pick an animation in a node group up.
    In my experience, a material animation would play alongside the object animation. However, the material animation didn’t play. :cry:
    I couldn’t find a puzzle that can call and play an animation of only a material.

    After un-grouping the material nodes in the material animation was picked up in Verge3D, I could adjust things with Puzzles and it all works. :yes:
    – But it would be nice if I could keep my node “noodles” in a group.
    – Besides that, it would be great If we could have a puzzle that can just play an animation of a material.
    – That way we could also play and adjust animations of the World Environment material in Puzzles.

    I hope that that is feasible. :unsure:
    Thanks,
    :bye: Simone

    #22645
    Anonymous
    Inactive

    Simone, thank you for your nice feedback in my posts, that makes something good with me, gives hope, I was really fucked up today as minder value customer.

    I don’t know if I understand your problem well, but I would like to take a look in your node setup (do you screenshot?) in exchange for one test (since I am verified second class person):
    please go here: https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:9b393f721f/applications/cubes5x5x5/cubes5x5x5.html
    and tell me if you see ortho or perspective camera. I need to go little bit forward with my research..do you help?

    #22648
    illussimo
    Customer

    Here is a Node Group test blend file.
    Just ungroup the node group and the material animation exports fine with Verge3D.
    Otherwise, it doesn’t.
    Sorry, I should have included it in my post.

    In your test, I see a perspective view not orthographic.
    Unfortunately, I have no experience with the orthographic view in Verge3D.
    Why do you want to use it?
    :bye: Simone

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    #22652
    Anonymous
    Inactive

    ok I check the blend file in next hour, need go out to buy some food.
    Why I want ortho? Because I think about to simulate this project in verge3d, and it would be more practicable to have orthographic camera for it, I think. It is a joke project, nothing real

    #22653
    Anonymous
    Inactive

    so It is miracle for me, how Yuri can see orthographic camera. But I have no access to ask him

    #22656
    Anonymous
    Inactive

    now I understand what you mean. But unfortunately, I must say that group node is not working foir me too. So I gues you need to go hard way at first und make noodle-salad ungrouped, as you said. :(

    #22659
    illussimo
    Customer

    Yes, that’s one of the reasons why I made the post. I hope my requests are things that can be resolved in future releases. :unsure:
    :bye:

    #22666

    Hi Simone,

    The animation inside a node group is not supported at the moment. I’ll create a task in our dev tracker to address this problem.

    As of animation of a material assigned to an already animated object, Verge3D considers this case as a single animation of the object. So when you use a play animation puzzle, both animations will be played back at the same time. So, at the moment, there is no way to animate just the material :unsure:

    However, there is a workaround :yes: you can use the animate parameter and set value puzzles to modify the material (including the environment material). Can this approach be of help for you?

    Chief 3D Verger | LinkedIn | Twitter

    #22706
    illussimo
    Customer

    I have used the set value puzzles for many things in my projects, also for the environment material and it works great.
    But I wasn’t able to animate the mapping node (to which I have connected value nodes in Blender) with puzzles the way I did with objects in other projects. I know it must work a bit differently for materials but I just couldn’t figure that out.
    For now, just un-grouping the material nodes helped to get the material animation going. :yes:

    :bye: Simone

    #22712

    great you worked it out! :good:

    Chief 3D Verger | LinkedIn | Twitter

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