Help with Safari on iPhone and annotations

Home Forums General Questions Help with Safari on iPhone and annotations

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
  • #18774

    Hello Verge3D community. I am completely new to photogrammetry, Blender and Verge3D and am trying to get started with viewing the models I make in the broswer. I am interested in making a Sketchfab like viewer with annotations that I can self host.

    I made a sample model here and it loads well on desktop, iPad Pro and on Firefox and Chrome on iPhone X but not in iPhone Safari, I only see a black screen after the loading process completes and my text annotation bubble outlines. I would appreciate any help with regard to why the model isn’t loading properly in iPhone Safari.

    I realize that the model is probably not properly optimized and any tips on the right settings for quality vs. load performance would be appreciated.

    Text Annotations

    I managed to split apart my mesh in Blender and snap annotations to them with puzzles but I am not able to click them to open the text box. Any tips here would also be appreciated.

    Link to my project files:

    Thank you so much in advance.

    Ryan Gonzalez

    • This topic was modified 8 months, 2 weeks ago by Avatarryangonzalez.
    Yuri KovelenovYuri Kovelenov

    Strange thing, now I cannot reproduce any problems in Safari on iPhone although yesterday that link was not loading even on desktop. :wacko:

    The annotations are faded and not clickable because they are added in positions obscured by geometry. Either tweak those positions or disable fading with this puzzle:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博


    Thank you for the tip regarding the annotations, I will look at the Initialization puzzles.

    Regarding Safari, I managed to figure out how to inspect my iPhone Safari in MacOS Safari and it looks like there were a bunch of errors showing in the console from v3d.js.

    I hosted the same project again in a different folder in case there was something funny happening with browser caching. Available here now:

    Any help regarding the errors would be really appreciated. Thank you.

    You must be logged in to view attached files.

    Sorry about the above duplicate posts, when I submitted the first time I got a message saying the site was experiencing problems.

    A little more info I just found out… I checked my iPhone Safari settings and had WebGL 2.0 enabled. When I disable this the model shows up.


    Hey Ryan, very impressive what you’ve accomplished! A bit off-topic: can I ask you what tool you’ve used for that? Was it meshroom? And have you tried/been able to create meshes out of photos of shiny metallic objects? I’ve found that as particularly difficult (resulting meshes get holes where surfaces are shiny)

    Thank you!

    Yuri KovelenovYuri Kovelenov


    I checked my iPhone Safari settings and had WebGL 2.0 enabled. When I disable this the model shows up.

    WebGL 2.0 implementation in Safari is incomplete and highly unstable. I’d not recommend enabling it for now.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博


    Thanks for your comment. I’m using Agisoft Metashape for the modelling. I have not yet experimented with reflective metallic objects yet but have read that it is problematic.

    Check out this video for a technique involving using spray paint. I’ve also read that covering the item with baby powder or something similar could help during the scanning process.


    Thanks a lot, Ryan! Unfortunately, I wouldn’t be able to use spray paint on these objects, or even baby powder :negative: I’ll take a look at Metashape!


    Take a look at this thread, so many great models and workflows described.


    Very interesting! Thank you!

Viewing 10 posts - 1 through 10 (of 10 total)

You must be logged in to reply to this topic.