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HDRI mapped to camera view (Blender)?

Home Forums Bug Reports and Feature Requests HDRI mapped to camera view (Blender)?

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  • #51256

    Hi Verge,

    in order to make really beautiful bathroom tap and other shiny metals we would love to make HDRI statically mapped based on camera angle as shown in attachement – render for result, node tree for setting in Blender. However this does not seem to work in Verge. The point is to make “ideal lightning from all angles no matter where you look from”.

    Other method to achieve this look would be to rotate object itself, not camera view. Unfortunatelly we are using “flying cameras” and intro animations so this would limit us.

    Is there any way how we can achieve attached HDRI world shader in Verge?

    thank you very much for any advice,

    Petr from Precismo

    • This topic was modified 5 months, 1 week ago by precismo.
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    You can try Mirror Ball environment type instead of Equirectangular.

    Co-founder and lead graphics specialist at Soft8Soft.

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