Hello there In Blender 2.9 i can set the min/max angle of the cameras horizontal rotation, which is great. now i would like to get the current camera rotation value in puzzles to drive an animation with it. so if the user orbits around a object, the object animates accordingly. i looked at your beautiful swiss army knife scroll example to get inspired, but that uses html scroll to drive the animation… any tip?
EDIT: I just found the get object’s rotation x node. sounds promising now the question remains, which is the overall event that i should use? on event of mousedown/mousemove? The image shows my current (not yet working) progress