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- This topic has 4 replies, 2 voices, and was last updated 2 months, 1 week ago by
3dma.
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2026-06-04 at 12:19 pm #87434
3dma
CustomerFor large projects in Puzzle, it would be great to be able to visual layout the space using varius text size and colored shape blocks on a background layer, just like in Houdini or the Frame node in Blender Example
For example, if different parts of the puzzle belong to different submodels
2026-06-05 at 6:25 am #87440
Alexander KovelenovStaffHi,
I see your concern and we might think about it. However, there are 3 features that can help you out: procedures, tabs, and custom libraries. Also, in many cases users tend to use copy-pasting a lot instead of using lists and variables. See this article for more insights on that matter.-
This reply was modified 2 months, 2 weeks ago by
Alexander Kovelenov.
2026-06-05 at 10:46 pm #874453dma
CustomerThanks
Yes i actively use procedure and tabs but its not solves this issue because there are so many events that should be together for easyest changes and extend
For example if one event do diffrent things to different model will be great to mark visually it

to see it from far canvas zoom especially when you return from a long time to some editing and dont really remember where some specific part
Maybe adjustable text size for comments puzzle can solve it
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This reply was modified 2 months, 2 weeks ago by
3dma.
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2026-06-08 at 7:01 am #87451
Alexander KovelenovStaffI see!
What about slot-based connector. Have you tried this puzzle? It can be used to distinguish puzzle blocks and can be supplemented with optional comment puzzle or a built-in comment string. I use it extensively in my own work.-
This reply was modified 2 months, 1 week ago by
Alexander Kovelenov.
2026-06-09 at 10:44 pm #874823dma
CustomerThanks, I hadn’t come across the “connector” option before.
Unfortunately, the built-in comment string doesn’t help much with visual orientation on a large-scale canvas either In my opinion, the “comment” puzzle is more visual obvious, but the text becomes too small at larger scales. Some color coding would also help.Anyway, I’d be glad if you could consider adding something like this, or a similar solution, in the future. Thanks!
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This reply was modified 2 months, 1 week ago by
3dma.
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