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Geometry Nodes (Blender 2.92) with Verge3D

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • #39442
    danielbruno
    Customer

    Hello.

    I’m the owner of a furniture design studio that will start operations soon. I intend to have an online store with product configurator that allows costumers to change dimensions and finishing types for our products on the fly while automatically updating the final price.

    Verge3D looks like the perfect solution for my needs (congratulations for developing such a great product!). I have already downloaded it and I’m learning how to do it. From what I’ve seen to now I have to use Shape Keys to achieve model size variations and Verge3D interface is able to handle it.

    With the new Blender 2.92 Geometry Nodes feature, I can also control model size variation and I think it’s a better approach to my modelling workflow. My doubt is: can Verge3D access Geometry Nodes variables so that the web interface can control these parameters?

    Thank you so much for your help.

    Best regards,

    Daniel.

    #39482
    illussimo
    Customer

    Hello Daniel,
    Geometry Nodes are a great addition to Blender! Unfortunately, it still only works in Blender. The modifier can not yet be applied so no real geometry is created. Therefore, it can not yet be exported to any file format.
    In the end, I’m sure this will be developed and then export to Verge3D GLTF will be possible. :yes: And then, the sky is not the limit!
    Best regards,
    :bye: Simone

    #39517
    danielbruno
    Customer

    Thanks for your reply, Simone! I got the point.

    I will return to Shape Keys. :mail:

    #40440
    illussimo
    Customer

    Good news! :yes: See my new post on this topic. Make sure you use the latest Blender 2.93 Beta built.
    :bye: Simone

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