2021-04-22 at 12:04 pm #40414illussimoCustomer
Blender 2.93 Geometry Node results can now be exported to Verge3D. I have a tip!
If you have used GN to scatter objects, don’t apply the modifier but go to Apply, (Ctrl A) Make instances real.
That way all objects are instanced. (Make sure you immediately put the instanced objects into a new Collection.)
If you apply the GN modifier, all objects are joined into one large inefficient mesh.
I have included some screenshots of some test results.
Enjoy making good use of this great new Blender feature in your Verge3D projects.
Simone2021-04-22 at 7:57 pm #40437GLiFTeKCustomer
That’s awesome news.
Can’t wait to try it!
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2021-04-23 at 11:43 am #40458danielbrunoParticipant
Thank you so much for sharing this.
Daniel2021-11-19 at 6:07 am #47036xeonCustomer
works…great…fingers crossed one day we don’t have to apply the GN and make things real for this to work.
Route 66 Digital
Interactive Solutions2022-01-22 at 4:33 pm #48801johnsmithParticipant
Anything change for Blender 3.x (Updates, issues)?2022-01-31 at 12:50 am #48885illussimoCustomer
I’m working on different kinds of projects now, so I hadn’t tried it out yet. I assume it works in quite the same way for both legacy and the new Fields setup.
After the Geometry Node setup just, Apply: Make instances real.
I quickly did a test in Blender 3.0. And the result is you can even combine both setups. It works great!
I would advise though, to learn the new, more versatile and practical Fields setup. In the simple example (see attached image), you can see both setups combined and working alongside.
I distributed only one object but, you can also distribute different objects from a collection. Possibilities are endless.
Make sure when you make the instances real to immediately place them in a new collection. If the original has animation, transfer animation data to the instances by linking the animation data.
Verge3D can handle quite a lot but don’t overdo things!
Just start experimenting, try things out and check that the frame rate doesn’t drop too much in the browser.
By the way, the Displacement modifier and the Material node: Object Info for random colouring, both work well in Verge3D. I both used them in my little example.
Have fun experimenting!
Simone2022-02-02 at 9:10 pm #48964Avier3DCustomer
Great tadpoles ;)2022-02-03 at 4:33 am #48966Yuri KovelenovStaff2022-03-05 at 8:49 am #49936jamdaluCustomer
Is it possible to export the GN animations?2022-03-05 at 10:47 am #49939Mikhail LuzyaninStaff
Is it possible to export the GN animations?
Unfortunally not and no chance it will be supported beacuse that wil be mean to support all structure of node animation it would be t complex task and too slow for realtime.
Co-founder and lead graphics specialist at Soft8Soft.2022-03-21 at 3:02 am #50418
- You must be logged in to reply to this topic.