Home › Forums › Graphics / Blender › Blender 2.93 Geometry Node export to Verge3D is now possible!
- This topic has 13 replies, 13 voices, and was last updated 9 months, 2 weeks ago by kdv.
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2021-04-22 at 12:04 pm #40414illussimoCustomer
Hello all,
Blender 2.93 Geometry Node results can now be exported to Verge3D. I have a tip!
If you have used GN to scatter objects, don’t apply the modifier but go to Apply, (Ctrl A) Make instances real.
That way all objects are instanced. (Make sure you immediately put the instanced objects into a new Collection.)
If you apply the GN modifier, all objects are joined into one large inefficient mesh.
I have included some screenshots of some test results.Enjoy making good use of this great new Blender feature in your Verge3D projects.
SimoneAttachments:
You must be logged in to view attached files.2021-04-22 at 7:57 pm #40437GLiFTeKCustomerCool!
That’s awesome news.
Can’t wait to try it!Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2021-04-23 at 11:43 am #40458danielbrunoCustomerSuper cool!
Thank you so much for sharing this.
Daniel
2021-11-19 at 6:07 am #47036xeonCustomerworks…great…fingers crossed one day we don’t have to apply the GN and make things real for this to work.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2022-01-22 at 4:33 pm #48801AVerge3DerParticipantAnything change for Blender 3.x (Updates, issues)?
2022-01-31 at 12:50 am #48885illussimoCustomerI’m working on different kinds of projects now, so I hadn’t tried it out yet. I assume it works in quite the same way for both legacy and the new Fields setup.
After the Geometry Node setup just, Apply: Make instances real.
I quickly did a test in Blender 3.0. And the result is you can even combine both setups. It works great!
I would advise though, to learn the new, more versatile and practical Fields setup. In the simple example (see attached image), you can see both setups combined and working alongside.
I distributed only one object but, you can also distribute different objects from a collection. Possibilities are endless.
Make sure when you make the instances real to immediately place them in a new collection. If the original has animation, transfer animation data to the instances by linking the animation data.Verge3D can handle quite a lot but don’t overdo things!
Just start experimenting, try things out and check that the frame rate doesn’t drop too much in the browser.By the way, the Displacement modifier and the Material node: Object Info for random colouring, both work well in Verge3D. I both used them in my little example.
Have fun experimenting!
SimoneAttachments:
You must be logged in to view attached files.2022-02-02 at 9:10 pm #48964Avier3DCustomerGreat stuff!
Great tadpoles ;)2022-02-03 at 4:33 am #48966Yuri KovelenovStaff2022-03-05 at 8:49 am #49936jamdaluCustomerIs it possible to export the GN animations?
2022-03-05 at 10:47 am #49939Mikhail LuzyaninStaffIs it possible to export the GN animations?
Unfortunally not and no chance it will be supported beacuse that wil be mean to support all structure of node animation it would be t complex task and too slow for realtime.
Co-founder and lead graphics specialist at Soft8Soft.
2022-03-21 at 3:02 am #50418dusik geumCustomerPlease take a look at my work.
I followed it exactly the same way, but I got a strange result. Post your photos before and after. I can’t find a way out of my head.Attachments:
You must be logged in to view attached files.2023-10-21 at 3:29 pm #67776visualizerCustomerHi
Please take a look at my work.
I followed it exactly the same way, but I got a strange result. Post your photos before and after. I can’t find a way out of my head.I also got some weird results as like you said.
illussimo,
How did you did you get it & with specific version as you said?I tested in Blender 3.2 & V3D 4.4
2023-12-27 at 7:50 am #69380stvnParticipantHi,
I’m looking at verge 3d to use in an online product configurator for custom products.
I’m probably getting this all wrong but can you use geometry nodes to visualised configurable products and show changes made in variables/parameters real time in a web app?
simplest demo would be having a cube and being able to change its dimensions. Or can you only use shape keys?
link to a tutorial etc would be nice.
Thanks.Steven
2023-12-27 at 8:25 am #69383kdvParticipantIf you mean using GN dynamically in Verge3D apps the answer is No. You can create smth in Blender using GN, then make instances real and only after that export to .glTF. That’s all you can do.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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