what will be the flame used for? Some kind of weapon/flamethrower? Which features are lacking from the current setup in the tutorial?
Fireballs, explosions and a stream of flames for either a flamethrower or jet flames. Also, would be nice if we could use Alpha Blend/Clip or None shadows
I’m trying to recreate procedural flames as shown below that can be rendered in verge3d:
That’s certainly a good tutorial, however, notice these flames are “whole”, not comprised of clumps, as opposed to the one in the tutorial
navigate to closest petrol station[/url]
Also, how nice if procedural flames like this was also enabled in verge3d as well
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This reply was modified 1 month ago by c4cc.