We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Home Forums Bug Reports and Feature Requests Feature request – enable procedural flames

  • This topic has 18 replies, 4 voices, and was last updated 1 month ago by c4cc.
Viewing 4 posts - 16 through 19 (of 19 total)
  • Author
    Posts
  • #77282

    Hey! Looking into these questions as well. To understand fully, could you share your whole idea – what will be the flame used for? Some kind of weapon/flamethrower? Which features are lacking from the current setup in the tutorial?

    https://v3d.net/nf1

    #77290

    Also I’ve just tested, it seems that the best setup for the flame in 4.2 is this

    It may be not *exactly* same as in Blender, but very close :-)

    Attachments:
    You must be logged in to view attached files.

    https://v3d.net/nf1

    #77294
    c4cc
    Participant

    what will be the flame used for? Some kind of weapon/flamethrower? Which features are lacking from the current setup in the tutorial?

    Fireballs, explosions and a stream of flames for either a flamethrower or jet flames. Also, would be nice if we could use Alpha Blend/Clip or None shadows

    I’m trying to recreate procedural flames as shown below that can be rendered in verge3d:

    That’s certainly a good tutorial, however, notice these flames are “whole”, not comprised of clumps, as opposed to the one in the tutorial

    navigate to closest petrol station[/url]

    Also, how nice if procedural flames like this was also enabled in verge3d as well

    • This reply was modified 1 month ago by c4cc.
    #77297
    c4cc
    Participant

    Also I’ve just tested, it seems that the best setup for the flame in 4.2 is this

    It may be not *exactly* same as in Blender, but very close :-)

    Thanks for this, I’ll try this and let you know ASAP

Viewing 4 posts - 16 through 19 (of 19 total)
  • You must be logged in to reply to this topic.