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Error v3d.WebGLShader: Shader couldn’t compile. after updating to V3.0

Home Forums Bug Reports and Feature Requests Error v3d.WebGLShader: Shader couldn’t compile. after updating to V3.0

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #24490
    yasse
    Customer

    Hello Folks,

    Hope things goes well with you, i’m facing issue after updating to V3.0

    When i exported the 3D model on blender to Gltf, it’s exported as usualy,
    And the Loading seems to work,

    but the scene get empty. and the error with shader are shown on consol log,

    Any idea please what this could be ?

    #24504

    Hi,

    What version of Blender are you using?

    Chief 3D Verger | LinkedIn | Twitter

    #24505
    yasse
    Customer

    Thank you for your answer,

    I’m using Blender V 2.81a is it’s outdated for Verge 3.0 ? what version should work better ?

    #24507

    Does it work with sneak peek? May be you forgot to update your app to latest Verge3D version.

    Chief 3D Verger | LinkedIn | Twitter

    #24508
    yasse
    Customer

    All my apologies, Yes the issue was because of the App update(new icon on right), (the user interface a bit brand new and forgot about this)

    it’s much perfect now! beautiful! UX now!
    thank you so much.

    #24509

    Good to hear that. You’re welcome!

    Chief 3D Verger | LinkedIn | Twitter

Viewing 6 posts - 1 through 6 (of 6 total)
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