- 2020-11-23 at 7:24 am #35704
the current algorithm works as follows. If you hide something that has non-hidden children, the model will be converted to an empty object. To completely eliminate something you should hide the model itself and all its children.
If you still experiencing the issues, could you point to the object that is hidden but visible in the exported file (not the empty but the full geometry)?2020-11-23 at 6:04 pm #35787johngrigniLicensee
I’ve highlighted objects that should not be in the export file, and also attached a screenshot from the configurator showing what it should look like. The empties are not really a problem.
Also, the objects have apparently been broken up by material, since the glass panels are part of the mesh in Blender but export as separate objects. Since they aren’t in the Blend file I can’t select them to hide with the puzzles, though I could try using text instead. At worst I can just separate them in Blender, parent them and handle them separately, but since they all have shape keys I’m not sure how much work that would be.
But there are still objects that should not be exported that are nevertheless there.
Attachments:You must be logged in to view attached files.2020-11-24 at 12:36 pm #358152020-12-02 at 6:55 pm #36181johngrigniLicensee
I eventually had to go with a different strategy: I had a feature in the app where you could get a URL with parameters to remake your selections, so instead of hiding things, I had it remove the objects, download the model, then reload the page with the already generated URL. It adds a loading step after the download, which isn’t optimal, but not too bad.2020-12-04 at 10:53 am #36201
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