Home › Forums › General Questions › Data Monitor
- This topic has 7 replies, 3 voices, and was last updated 1 month ago by
andrea.
-
AuthorPosts
-
2025-01-12 at 10:24 am #79780
andrea
ParticipantHi everyone,
I have to create a project in which a mechanical arm moves at the user’s command (by pressing buttons 1, 2 and 3) and when these buttons are clicked I would like the informations on the monitor at the bottom right to be updated. For example I take the extention value of the arm. This information must be variable: if at the beginning the arm is extended by 0% and at the end of animation 1 the arm is extended by 70% I would like that during the animation the data passes form 0 to 1 to 2 to 3 and so on up to 70%, I don’t want informations go directly from 0 to 70. The monitor must be fixed at bottom right so if I turn the interface motitor must remain where it is. To make it happen I thought I would record an animation of the values changing by one second per frame (0 to 100% in 100 frames). put this video in a square at the bottom right and if the arm moves from 0 to 70% play the video from frame 0 to frame 70, if the arm moves from 45 to 60% play the video from frame 45 to 60. Do you think it may work? I attach a photo for better understanding. (the photo does not represent my real work as I cannot disclose it for privacy. Thank you very much.2025-01-12 at 2:45 pm #79781xeon
CustomerUse the map range puzzle to associate a data range of 0 to 1 and translate it to 0 to 70 or any other range.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-01-12 at 4:25 pm #79782andrea
ParticipantI would like to know Is i can place a fuxed monitor whit in verge 3d.
2025-01-12 at 11:47 pm #79784xeon
CustomerI we’ll let me see if I can answer your question based on your provide question.
It sounds like you need to fix an object to the biotin of your screen. This object you are calling a monitor. You can parent an object to a camera and the n use the fit to camera edge functions. More info here: https://www.soft8soft.com/docs/manual/en/max/Camera.html#fit_to_camera_edge
If you could provide additional detail about your issue it will be easier to help
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-01-13 at 1:49 am #79786qiangge
Participant
This plugin displays the footage captured by the camera in the animation on a fixed monitor,
more info2025-01-13 at 9:08 am #79787andrea
ParticipantThank you very much. What I would like to have is a classic viewport with a 3d object (let’s call it A) that can be rotated, zoomed, moved etc… and at the bottom right I want to have a frame whit another object inside (let’s call it B) in a fixed position. B will not be able to rotate, zoom or move, the only thing B has to do is respond to commands that start animations. B shoudn’t be visible from A’s viewport
-
This reply was modified 1 month ago by
andrea.
2025-01-13 at 9:19 am #797892025-01-13 at 9:21 am #79791 -
This reply was modified 1 month ago by
-
AuthorPosts
- You must be logged in to reply to this topic.