Working with Camera / 3ds Max
This page contains the information on how to setup 3ds Max's cameras to be used with Verge3D.
Setting Up in 3ds Max
Simply add one of the supported cameras to you scene:
Each camera in 3ds Max is assigned with Verge3D settings:
Allow Panning - allow camera panning.
Rotate Speed - camera rotation speed factor.
Move Speed - camera movevent speed factor.
Pivot Distance Limits - distance limits for Orbit camera.
Vertical Angle Limits - vertical angle limits for Orbit camera.
Horizontal Angle Limits - horizontal angle limits for Orbit camera.
First-person camera settings
Enabled - enable first-person camera.
Collision Material - collision material which will be used for the camera.
Gaze Level - first-person camera "gaze" (or "head"/"eyes") level.
Story Height - story height.
Camera Control with Puzzles
You can use camera puzzles to control your camera in real time.
Feel free to ask on the forums!