Working with Camera / 3ds Max
This page contains the information on how to setup 3ds Max's cameras to be used with Verge3D.
- Setting Up in 3ds Max
- Camera Settings
- Camera Control with Puzzles
Setting Up in 3ds Max
Simply add one of the supported cameras to you scene:
Each camera in 3ds Max is assigned with the following Verge3D settings:
Allow Panning - allow camera panning.
Rot. Speed - camera rotation speed factor.
Mov. Speed - camera movevent speed factor.
Orbit Camera Settings
Persp Min Dist and Persp Max Dist - distance limits for perspective camera.
Ortho Min Zoom and Ortho Max Zoom - zoom limits for orthographic camera.
Min Vertical Angle and Max Vertical Angle - vertical (up-down) angle limits.
Min Horizon Angle and Max Horizon Angle - horizontal (left-right) angle limits.
First-Person Camera Settings
Enabled - enable first-person camera.
Collision Material - collision material which will be used for the camera.
Gaze Level - first-person camera "gaze" (or "head"/"eyes") level.
Story Height - story height.
Camera Control with Puzzles
You can use camera puzzles to control your camera in real time.
Feel free to ask on the forums!