Working with Camera / 3ds Max
This page contains the information on how to setup 3ds Max's cameras to be used with Verge3D.
Setting Up in 3ds Max
Simply add one of the supported cameras to you scene:
- Physical
- Target
- Free
Camera Settings
Each camera in 3ds Max is assigned with the following Verge3D settings:

Allow Panning - allow camera panning.
Rot. Speed - camera rotation speed factor.
Mov. Speed - camera movevent speed factor.
Disable Controls - disable any controls. Specify if you're going to move your camera with animations, Puzzles or JavaScript.
Orbit Camera Settings
Persp Min Dist and Persp Max Dist - distance limits for perspective camera.
Ortho Min Zoom and Ortho Max Zoom - zoom limits for orthographic camera.
Min Vertical Angle and Max Vertical Angle - vertical (up-down) angle limits.
Min Horizon Angle and Max Horizon Angle - horizontal (left-right) angle limits.
First-Person Camera Settings
Enabled - enable first-person camera.
Collision Material - collision material which will be used for the camera.
Gaze Level - first-person camera "gaze" (or "head"/"eyes") level.
Story Height - story height.
Camera Control with Puzzles
You can use camera puzzles to control your camera in real time.
Got Questions?
Feel free to ask on the forums!