We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Creating interactive interior scene (Verge3D for Blender tutorial)

Home Forums Tutorials Creating interactive interior scene (Verge3D for Blender tutorial)

Viewing 15 posts - 1 through 15 (of 25 total)
  • Author
    Posts
  • #10402

    Dorian Zgraggen published an impressive video guide on creating an interactive interior scene with Blender and Verge3D

    Check it out here:

    Read the textual version and download the source files here:
    https://cgbookcase.com/tutorials/how-to-create-3d-interactive-web-experiences-in-blender-verge-3d

    Chief 3D Verger | LinkedIn | Twitter

    #10413
    Andrejus
    Participant

    Excellent :good:

    #10439
    NewFake
    Customer

    :good:

    NewFake :)

    #10498
    illussimo
    Customer

    This is an absolutely very clear and helpful tutorial. I can advise every Blender user who wants to start using Verge3D to follow this tutorial. Also if you don’t do any architectural design. It’s a solid foundation to build upon! :good: :good: :good:
    Great work!
    :bye: Simone

    #18445
    Ozbend
    Customer

    There is one small problem in this tutorial – it uses Cycles.

    #18453

    There is one small problem in this tutorial – it uses Cycles.

    He uses Cycles to bake all lighting, it’s the only way now to get smooth shadows.

    Co-founder and lead graphics specialist at Soft8Soft.

    #23173
    3dkeshaw
    Participant

    this is fantastic.

    DESIGNER / Sr. 3D ARTIST / Houdini Fx TD
    www.3dkeshaw.com
    Skype - k4keshaw
    India - +919993182033

    #28806
    mashud008
    Customer

    This tutorial is very good but I cannot understand how to make HTML user interface.

    #28842

    This tutorial is very good but I cannot understand how to make HTML user interface.

    If you not fammiliar with html and CSS you can use visual site builder like it shown in this tutorial.

    Co-founder and lead graphics specialist at Soft8Soft.

    #30732
    arasust
    Participant

    I have one doubt. If delete one face in cube, the output of the verge3d is not same in the rendering output. It seems to be open in the side of cube. pls. tell me reason.

    #30737

    I have one doubt. If delete one face in cube, the output of the verge3d is not same in the rendering output. It seems to be open in the side of cube. pls. tell me reason.

    In Blender all objects double-sided, but in Verge3D not, because of optimization. If you want to get the same behaviour you need to set Render Side in Verge3D section of a material preferences to Double-Sided.

    Co-founder and lead graphics specialist at Soft8Soft.

    #30816
    arasust
    Participant

    Thank you very much for your quick reply. I got it.
    One more thing, If put inside the light in cube (model), the light is bleeding in edge below. If any possible to arrest that light
    -ARASU

    #30919

    Hi,

    the light is bleeding in edge below

    can you attach a screenshot of this issue?

    Chief 3D Verger | LinkedIn | Twitter

    #31839
    arasust
    Participant

    My verge 3d output html file is opened with internet explorer but not with Chrome and Firefox browser. how will i open?
    Is Graphics card need for open html? can any system open this file?

    – Arasu

    #31840

    Hi,

    may be you’re opening the .html file directly? It should be opened from the App Manager or from the published link.

    Chief 3D Verger | LinkedIn | Twitter

Viewing 15 posts - 1 through 15 (of 25 total)
  • You must be logged in to reply to this topic.