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  • #68371

    The “boolean” puzzle is still WIP, so hopefully some of these issues will be fixed before the final Verge3D 4.5 release. Thanks for testing it out!

    Oh, that would be awesome! I’ll be drowning you guys in prayers, positive vibes, magic Rollo dust and anything else that will help you to pull it off! :yahoo:

    • This reply was modified 3 months, 2 weeks ago by rollos5son.

    final Verge3D 4.5 release

    Nice. Good news. Do you have an ETA? I have a work around solution, but if it’s coming in the next month or so it might be worth focusing on other parts of my project.



    Check this out. The boolean doing what I need it to do.


    I still need to tune it in for what I need it to do, but figured this might give some of those who have been asking for this for a number of years now.




    Check this out. The boolean doing what I need it to do.

    Are you sure? ))) But very close :good:

    Here it’s working as expected (morphed, multi-material, grouped and single hole-cutters, sequential operations)
    https://v3d.net/ppq (“holes” are draggable).

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.


    yup, I came up with the same thing and posted it on another topic. I should’ve known you’d have it figured out by now.



    Check out the updated puzzle in Verge3D 4.5 release!

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