- This topic has 82 replies, 13 voices, and was last updated 4 weeks, 1 day ago by
virtual.
-
AuthorPosts
-
2025-02-20 at 5:43 pm #80379
gestion
CustomerI just sent it thank you
2025-02-20 at 6:31 pm #80380kdv
Participanttest on a little less complicated app to make it work.
have no idea how and why but in your visual_logic.js the event listener does nothing. your puzzles were not saved correctly.

it should look this way when the logic was saved (tested with 4.8.0 puzzle editor).

I just opened your puzzles and saved them. nothing else
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-02-21 at 4:26 pm #80387gestion
CustomerHi Kdv,
Thanks a lot ! You are right.. no idea why my visual_logic.js was wrong.
You saved me a lot of time.
Great pluggin.Best,
Jordane
2025-05-08 at 8:35 am #81804gestion
CustomerHi Kdv,
I am experiencing a texture issue when my object exports in augmented reality on IOS.
The resolution is much lower than it should be.Since, the image texture is correct on android and also correct on IOS when I use a different method than Verge3D, I was wondering if the pluggin set a limitation on the image texture when converting into USDZ ?
In another post, Alexander suggests to set to native resoltuion mode, which I did.
2025-05-08 at 3:00 pm #81812kdv
ParticipantI am experiencing a texture issue when my object exports in augmented reality on IOS.
The resolution is much lower than it should be.this function reduces textures to 1024 when exporting to usdz.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-05-08 at 7:35 pm #81818gestion
CustomerThanks.
And how can I avoid that compression to 1024 ?
Is the function included in the plugin and can it be removed ?Attachments:
2025-05-08 at 7:39 pm #81820kdv
ParticipantAnd how can I avoid that compression to 1024 ?
You can ask them in S8S to do something with the “export to USDZ” puzzle
Is the function included in the plugin?
Nope. My plugin just uses that standard puzzle for exporting.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-12-15 at 12:34 pm #85729virtual
CustomerHello @kdv I have a possible bug with the Plugin. I have a simple scene with a 3D model that can change it form with Morph factors. That works fine. But when I go back to the app, change the morphs or change the visibility and retry de AR, the scene that loads on AR is the first one. Changing textures works fine. Could you check it please?
-
AuthorPosts
- You must be logged in to reply to this topic.





