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AR plugin for iOS

Home Forums Plugins AR plugin for iOS

Viewing 7 posts - 76 through 82 (of 82 total)
  • Author
    Posts
  • #80379
    gestion
    Customer

    I just sent it thank you

    #80380
    kdv
    Participant

    test on a little less complicated app to make it work.

    have no idea how and why but in your visual_logic.js the event listener does nothing. your puzzles were not saved correctly.

    it should look this way when the logic was saved (tested with 4.8.0 puzzle editor).

    I just opened your puzzles and saved them. nothing else :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #80387
    gestion
    Customer

    Hi Kdv,

    Thanks a lot ! You are right.. no idea why my visual_logic.js was wrong.
    You saved me a lot of time.
    Great pluggin.

    Best,

    Jordane

    #81804
    gestion
    Customer

    Hi Kdv,

    I am experiencing a texture issue when my object exports in augmented reality on IOS.
    The resolution is much lower than it should be.

    Since, the image texture is correct on android and also correct on IOS when I use a different method than Verge3D, I was wondering if the pluggin set a limitation on the image texture when converting into USDZ ?

    In another post, Alexander suggests to set to native resoltuion mode, which I did.

    Image texture low resolution – AR

    #81812
    kdv
    Participant

    I am experiencing a texture issue when my object exports in augmented reality on IOS.
    The resolution is much lower than it should be.

    this function reduces textures to 1024 when exporting to usdz.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #81818
    gestion
    Customer

    Thanks.
    And how can I avoid that compression to 1024 ?
    Is the function included in the plugin and can it be removed ?

    Attachments:
    #81820
    kdv
    Participant

    And how can I avoid that compression to 1024 ?

    You can ask them in S8S to do something with the “export to USDZ” puzzle :unsure:

    Is the function included in the plugin?

    Nope. My plugin just uses that standard puzzle for exporting.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 7 posts - 76 through 82 (of 82 total)
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