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AR plugin for iOS

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Viewing 12 posts - 16 through 27 (of 27 total)
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  • #55706
    kdv
    Participant

    This set of puzzles should work properly. Only shape keys are not supported.

    P.S. Don’t use on event of click otherwise you’ll catch an endless loop ))) Use on event of pointerup or on event of pointerdown

    #55709
    kdv
    Participant

    deleted…

    #55714

    :good:

    Chief 3D Verger | LinkedIn | Twitter

    #55722
    kdv
    Participant

    Added “Advanced options” text field for AR Quick Look URL options. You can find available options here.

    For several options you can use the multi-line text editor. Spaces are allowed.

    Prefered format

    Get it on Gumroad

    #55908
    kdv
    Participant

    140 shape keys in one animation. The result is succesfull: no issues with exporting.
    https://v3d.net/9e4

    #56087
    kdv
    Participant

    Added the “once ready do” slot

    #56702
    kdv
    Participant

    Reworked the plugin a little: removed the built-in event listener. Now it requires the on event of puzzle to work. Do NOT use on event of 'click'! B-)

    And now the plugin puzzle can be placed inside the once ready do slot to run exporting only after some action has been finished.

    https://v3d.net/bt9

    #59051
    amirferdos
    Participant

    Hi @kdv77kdv

    I have some problem to order on Gumroad, how can I buy this plugin?

    #59052
    kdv
    Participant

    write me to kdv (at) izh . com

    #59053
    amirferdos
    Participant

    write me to kdv (at) izh . com

    I will never forgot your kind

    Thank you :good: :good: :good: :good:

    #59505
    jamdalu
    Customer

    Does the morph export apply to AR? Your demo does not show animated morphs in AR mode. I only see static models. :scratch:

    #59506
    kdv
    Participant

    Your demo does not show animated morphs in AR mode. I only see static models

    the USZD exporter doesn’t support animations. It exports static models only (see the first post of the topic). For animations use the Apple’s special software…

    Does the morph export apply to AR?

    that’s the main feature and it works fine. In my demo the farmer’s animation is converted from the original bone animation to a shape keys animation. Every mesh in the scene has 140 shape keys.

    See the difference. With no morphing all meshes are in the T pose.

Viewing 12 posts - 16 through 27 (of 27 total)
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