Your demo does not show animated morphs in AR mode. I only see static models
the USZD exporter doesn’t support animations. It exports static models only (see the first post of the topic). For animations use the Apple’s special software…
Does the morph export apply to AR?
that’s the main feature and it works fine. In my demo the farmer’s animation is converted from the original bone animation to a shape keys animation. Every mesh in the scene has 140 shape keys.
See the difference. With no morphing all meshes are in the T pose.

