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Tagged: anti aliasing blender
- This topic has 25 replies, 6 voices, and was last updated 3 years, 4 months ago by
Yorick.
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AuthorPosts
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2018-10-12 at 6:14 pm #8192
dragosburian
CustomerHi guys, do you know how antialiasing can be implemented for Blender?
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This topic was modified 3 years, 5 months ago by
wpadm. Reason: moved to General Questions
2018-10-13 at 8:02 am #8195Yuri Kovelenov
Staff2018-10-14 at 10:38 am #8211dragosburian
CustomerOk, but the issue I am having is these jagged lines, as per attachment. What do you adviseon doing to eliminate these?
Attachments:
You must be logged in to view attached files.2018-10-15 at 7:16 am #8215Mikhail Luzyanin
Staffcan be implemented for Blender?
You mean to enable anialiasing to see it in Blende or Verge3D?
Ok, but the issue I am having is these jagged lines, as per attachment. What do you adviseon doing to eliminate these?
Can you share an example of the scene or a part of it, better with he textures?
Co-founder and lead graphics specialist at Soft8Soft.
2018-10-15 at 7:22 am #8216dragosburian
Customerunfortunately I cannot, but all is standard, with no textures apart from the environment one, all the rest is made of principled bsdf materials
2018-10-15 at 7:40 am #8217Mikhail Luzyanin
Staffall the rest is made of principled bsdf materials
Is there any texture not power of two in you app? Or maybe you can upload the scene to verge3d network and leave the link here? It’s dificult to understand the problem without any example only by a picture.
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This reply was modified 3 years, 10 months ago by
Mikhail Luzyanin.
Co-founder and lead graphics specialist at Soft8Soft.
2018-10-15 at 7:41 am #8218dragosburian
CustomerYes, could that be a problem? because the environment texture is not square
2018-10-15 at 7:43 am #8221Mikhail Luzyanin
StaffYes, could that be a problem? because the environment texture is not square
No, it’s ok for an environment. May be you can provide the simplified examle without a privite textures and objects that can reproduce the same issue, because I can’t reproduce the same behavior ob my pc by myself.
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This reply was modified 3 years, 10 months ago by
Mikhail Luzyanin.
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This reply was modified 3 years, 10 months ago by
Mikhail Luzyanin.
Co-founder and lead graphics specialist at Soft8Soft.
2018-10-15 at 9:03 am #8224dragosburian
CustomerYou can see even in the cube example of verge, observe how the very highly lit zone atop the monkey head get aliased. It seems that this occurs especially around a highly lit reflective surface
Attachments:
You must be logged in to view attached files.2018-10-15 at 1:34 pm #8227Mikhail Luzyanin
StaffOk, we’ll look how itbcan be fixed.
Co-founder and lead graphics specialist at Soft8Soft.
2018-10-15 at 2:20 pm #8230Yorick
CustomerThanks Mikhail!
Because it is very visible in our project.2018-10-23 at 1:53 pm #8354dragosburian
CustomerHi guys,
Any news on this fix?
2018-10-23 at 2:20 pm #8355Yuri Kovelenov
Staff2018-10-23 at 2:23 pm #8356dragosburian
Customerno, just an aluminium-like material
2018-10-23 at 2:30 pm #8357Yuri Kovelenov
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