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Home Forums General Questions Antialiasing

Viewing 11 posts - 16 through 26 (of 26 total)
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  • #8398
    dragosburian
    Customer

    Yes, here is an example scene with the same issue.
    In our application we use the generated scene to a scale, so when rendering it scale the web browser to maybe 20% its initial sign and you will notice that the reflection of the environment over the specular is aliased. Thank you very much for your help!

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    #8422

    Thanks, we’ll take a look.

    Chief 3D Verger | LinkedIn | Twitter

    #8514
    Viktor.Rios
    Participant

    Totally looks like a normals issue.

    #8531
    dragosburian
    Customer

    The normals are good

    #8875
    dragosburian
    Customer

    Hey guys any news on this issue? Basically this is what we need :

    https://cdn.soft8soft.com/demo/examples/index.html#webgl_postprocessing_ssaa

    Found these among code examples. Any directions to implementing it?

    #8878

    Hi,

    Yeah, we are working on a better anti-aliasing right now. Will be able to show some results soon.

    Chief 3D Verger | LinkedIn | Twitter

    #8887
    dragosburian
    Customer

    Ok, thank you! Looking forward to that!
    Regards!

    #12846
    Ozbend
    Customer

    As I understand it, the problem hasn’t been solved.

    #13688
    Yorick
    Customer

    It has already improved from the first version.
    I’m not sure if there are further optimizations planned?

    #13778

    yes, we are releasing further AA improvements with 2.12pre2

    Chief 3D Verger | LinkedIn | Twitter

    #13782
    Yorick
    Customer

    That’s nice to hear Yuri!

Viewing 11 posts - 16 through 26 (of 26 total)
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