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a problem about intersections and raycast

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • #33137
    Avatarliekkas
    Newbie

    I tried to use the intersections and raycast,want to get any objects when they are clicked.use the puzzle just like this:
    but when i click the model cube ,i can get it
    when i click the complex model i imported from blender,i can’t get it,just get the subobjects
    so i need your help

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    #33139
    Avatarliekkas
    Newbie

    like this

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    #33141
    Avatarliekkas
    Newbie

    click like this

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    #33166
    Yuri KovelenovYuri Kovelenov
    Developer

    Hi,

    sorry for the delay. Can you isolate this issue in a separate application and attach or link it here?

    3D Verger, the CEO
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    #33171
    zirenjianzirenjian
    Licensee

    i will email to u,ok?give u the package.thank u

    #33210
    Yuri KovelenovYuri Kovelenov
    Developer

    Hi,

    you could possibly upload your project to some file sharing service like Dropbox or Wetransfer and post here the link. We’d take a look.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #33266
    zirenjianzirenjian
    Licensee
    #33268

    Hi,
    we fixed this issue in Verge3D 3.4 release. Feel free to download it now.

    Co-founder and CTO at Soft8Soft
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    #33269
    zirenjianzirenjian
    Licensee

    hi,in fact,we are using the verge3d 3.4 now.maybe it’s a little bug?

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    #33271
    Yuri KovelenovYuri Kovelenov
    Developer

    You are using a preview build. It should work in the stable 3.4 version that we released today.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #33278
    zirenjianzirenjian
    Licensee

    yes,the complex model can be recognized now.but the model which is cloned or load by append scene gltf format can’t still be recognized.when clicked,has no response.i made a video in the package named “verge3d” to you on the wetransfer.
    https://we.tl/t-tDdsx1aLn9

    #33285

    Glad you resolved the first issue. As for append scene, the “all objects” puzzle gets resolved once it appears in the puzzles pipeline (this is a current limitation of puzzles). You should assign you when clicked puzzle again once you load another scene dynamically:

    Of course this example is just a quick fix, for more precise results you should name all of the loaded objects and assign “when clicked” on them.

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    Co-founder and CTO at Soft8Soft
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    #33289
    zirenjianzirenjian
    Licensee

    it’s very perfect now.thanks for both of you. :good:

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