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WebGL

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  • Page 6
09 Aug 2018
By Alexander Kovelenov
0 Comments
Blender to WebGL in 4 Simple Steps

Blender to WebGL in 4 Simple Steps

Tutorial, WebGLBlender, WebGL
This guide is aimed at Blender artists who seek for a quick way to publish their 3D models on the Web and have no time to read lengthy manuals. For this reason, only essential steps are mentioned for a streamlined Blender-to-WebGL workflow. Summary Download and install Verge3D add-on for Blender Create…
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07 Aug 2018
By Yuri Kovelenov
1 Comment
Verge3D 2.6 for 3ds Max Released

Verge3D 2.6 for 3ds Max Released

Announcements3ds Max, Puzzles, releases, Verge3D, WebGL
Version 2.6 of Verge3D for 3ds Max is out with some useful features and critical bug fixes. For this release we significantly accelerated export, made Verge3D work with different system units, introduced new puzzles for configuring applications and creating your own preloader, supported horizontal limits for the camera and redesigned…
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01 Aug 2018
By Yuri Kovelenov
12 Comments
Verge3D 2.6 for Blender Released

Verge3D 2.6 for Blender Released

AnnouncementsBlender, Cycles, Puzzles, releases, Verge3D, WebGL
We are glad to present a new release of Verge3D for Blender. With the 2.6 version we deliver the support for several more Cycles nodes, procedural textures, new Puzzles, the possibility to configure application settings without editing files and to set up your own preloader. We made some UI improvements to…
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04 Jul 2018
By Yuri Kovelenov
2 Comments
Verge3D 2.5 for Blender Released

Verge3D 2.5 for Blender Released

AnnouncementsBlender, Cycles, Eevee, PBR, Puzzles, releases, Verge3D, WebGL
We are glad to present a new release of Verge3D - the Blender version comes first this time. We included several significant improvements in this release, such as basic support for Cycles nodes, puzzles for dragging objects with the mouse or gestures and puzzles for limiting object movement, support for…
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27 Jun 2018
By Yuri Kovelenov
0 Comments
Experience Curiosity: NASA turns to Verge3D

Experience Curiosity: NASA turns to Verge3D

AnnouncementsBlend4Web, customer stories, NASA, Verge3D, WebGL
As Verge3D is getting more and more popular among interactive designers and web developers, quality applications are starting to appear online with regularity. We could not resist to share with you an amazing example of using our toolkit by NASA's Jet Propulsion Laboratory. Experience Curiosity, the award-winning 3D web app…
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30 May 2018
By Yuri Kovelenov
0 Comments
Verge3D 2.4 for Blender Released

Verge3D 2.4 for Blender Released

AnnouncementsBlender, game, Puzzles, releases, Verge3D, WebGL
As usual, the Blender version follows shortly. Verge3D 2.4 brings two new examples - a 3D online store mockup and a full blown browser game, and many new features, including library saving and several new blocks for Puzzles, physics module integration and other smaller improvements and bug fixes. Farmer's Journey Yes,…
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25 May 2018
By Yuri Kovelenov
0 Comments
Verge3D 2.4 for 3ds Max Released

Verge3D 2.4 for 3ds Max Released

Announcements3ds Max, game, Puzzles, releases, Verge3D, WebGL
We are excited to present a new release of Verge3D for 3ds Max. As always, this release includes many great features, such as support for skinning and skeletal animation, a mockup of a 3D online store, support for 3ds Max constraints, library saving feature and several new blocks for Puzzles,…
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19 Apr 2018
By Yuri Kovelenov
6 Comments
Verge3D 2.3 for Blender Released

Verge3D 2.3 for Blender Released

AnnouncementsBlender, lines, LZMA, PBR, releases, Verge3D, web design, WebGL, website
We are excited to announce the highly anticipated Verge3D 2.3 for Blender that will surely meet the expectations of our customers to whom we are so grateful for their invaluable feedback. This release concentrates on further interconnecting the realms of 3D graphics and web development to allow for creating immersive…
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13 Apr 2018
By Yuri Kovelenov
4 Comments
Verge3D 2.3 for 3ds Max Released

Verge3D 2.3 for 3ds Max Released

Announcements3ds Max, LZMA, Puzzles, releases, Verge3D, web design, WebGL
It's been almost a month since the previous release and here we are again with an incredible amount of new functionality and the most advanced demo we ever made with Verge3D. In this version you'll find: HTML puzzles for mixing web page elements and 3D objects without coding, basic support…
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27 Mar 2018
By Yuri Kovelenov
4 Comments
Verge3D 2.2 for Blender Released

Verge3D 2.2 for Blender Released

Announcementsanimation, Blender, LZMA, Puzzles, releases, Verge3D, WebGL
We are glad to present a maintenance release of the Blender version of Verge3D - yet it contains quite a large set of new functionality. Among the most exciting features are the optimized Facebook export, support for custom fonts, extremely efficient asset compression using the LZMA algorithm, lamp energy animation…
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