Comparing Unity, Sketchfab and Verge3D

Comparing Unity, Sketchfab and Verge3D

This topic may sound a bit controversial but let me explain why I decided to write this article. 3D web technologies evolve really fast because they are easy to consume, improve user experience and enrich visuals of your websites. Whether it's a car, a building, some home appliance, a piece of furniture, clothing, jewelry, e-learning manual or just simple rotating model - it looks just gorgeous in 3D. Moreover, interactive 360 view and zoom allows your visitors to observe an item from all sides, configure it to their liking, see how it actually works. But the topic of this article…
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3D animation: Video vs Interactive

3D animation: Video vs Interactive

We can't imagine our life without 3D animation anymore. From the morning till the deep night we are surrounded by the all kinds of adverts, explainers, product presentations and movies. Many thousands of digital agencies and freelancers compete with each other striving to deliver the most engaging 3D content to their customers which, in turn, present their products online to millions of consumers. Still, 3D animation has become routine. It is now hard to strike a grown-up with 3D, and it is even more difficult to motivate a customer to buy a product by just showing them a minute of a carefully-choreographed…
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WebGL: cloud-based or self-hosted?

WebGL: cloud-based or self-hosted?

A couple of months ago some of our customers reported connection issues when using our Verge3D Network service. We investigated this and figured out that the reason for this was the blocked IP addresses of Amason Web Services, a popular cloud platform leveraged by our Network platform. Luckily, Verge3D is a pure offline tool to which the Network relates as a convenient but not essential feature. Nevertheless, this event motivated me to think big picture. As a result, I decided to share my thoughts on cloud services versus self-hosted in this article. Foreword WebGL is all about online. It seems quite…
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Verge3D versus Unity WebGL

Verge3D versus Unity WebGL

We're often asked about the differences between our software and the WebGL version of the popular game engine Unity. To answer this question, I used the official Unity3D manual and some information found on their community forums and compared certain aspects of Verge3D and Unity WebGL implementations. Performance Verge3D is initially written in JavaScript, a programming language that is native to the Web. As such, the engine works very fast and is compact in regard to both file size and memory footprint. Unity3D historically was working on the Internet as a browser plug-in. After all browser vendors began dropping plug-ins…
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