WebGL: cloud-based or self-hosted?

WebGL: cloud-based or self-hosted?

A couple of months ago some of our customers reported connection issues when using our Verge3D Network service. We investigated this and figured out that the reason for this was the blocked IP addresses of Amason Web Services, a popular cloud platform leveraged by our Network platform. Luckily, Verge3D is a…
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Verge3D versus Unity WebGL

Verge3D versus Unity WebGL

We're often asked about the differences between our software and the WebGL version of the popular game engine Unity. To answer this question, I used the official Unity3D manual and some information found on their community forums and compared certain aspects of Verge3D and Unity WebGL implementations. Performance Verge3D is…
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