Comparing Unity, Sketchfab and Verge3D

Comparing Unity, Sketchfab and Verge3D

This topic may sound a bit controversial but let me explain why I decided to write this article. 3D web technologies evolve really fast because they are easy to consume, improve user experience and enrich visuals of your websites. Whether it's a car, a building, some home appliance, a piece of furniture, clothing, jewelry, e-learning manual or just simple rotating model - it looks just gorgeous in 3D. Moreover, interactive 360 view and zoom allows your visitors to observe an item from all sides, configure it to their liking, see how it actually works. But the topic of this article…
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Verge3D versus Unity WebGL

Verge3D versus Unity WebGL

We're often asked about the differences between our software and the WebGL version of the popular game engine Unity. To answer this question, I used the official Unity3D manual and some information found on their community forums and compared certain aspects of Verge3D and Unity WebGL implementations. Performance Verge3D is initially written in JavaScript, a programming language that is native to the Web. As such, the engine works very fast and is compact in regard to both file size and memory footprint. Unity3D historically was working on the Internet as a browser plug-in. After all browser vendors began dropping plug-ins…
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