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Tagged: 3ds max path constraint
- This topic has 9 replies, 3 voices, and was last updated 1 year, 5 months ago by
NaxosCG.
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2024-01-09 at 10:07 pm #69572
NaxosCG
CustomerHello there again,
I’ve animated 2 objects, first constrained to Path (and then tested with baked animation)
One of them works nice, the other one seams to lose some keyframes or so : it stops for a while, then continue…
See attached : one is whithin 3dsmax, other is within Verge3D.https://e.pcloud.link/publink/show?code=XZC3peZhn6SsSkw4qL5XkbtScluqSvWcvHk
https://e.pcloud.link/publink/show?code=XZw3peZMxeUJTxez6zSURxLsvMHBmS9mAg7"1+1=3... for large values of 1"
2024-01-09 at 11:43 pm #69574xeon
CustomerAre they both on separate paths that have been baked and the second one is just not working or is the white on a baked path and the yellow has constraints to follow?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-01-10 at 6:49 pm #69593Nurgeldi Dovletov
Staff2024-01-10 at 8:36 pm #69600NaxosCG
CustomerAre they both on separate paths that have been baked and the second one is just not working or is the white on a baked path and the yellow has constraints to follow?
I’ve first path-constrained a point helper, then bake the animation onto the 2 objects.
They have their own keys, and are not linked to anything.When i tried to path contrain them (on 2 different paths), no animation was playing but the manual rotation keys i added. This is why i bake the animation from helper.
Here is a simplified max file.
Attachments:
"1+1=3... for large values of 1"
2024-01-10 at 8:39 pm #69604NaxosCG
CustomerWhich 3ds Max version do you use?
3dsmax 2024.1
"1+1=3... for large values of 1"
2024-01-13 at 6:16 pm #69648Nurgeldi Dovletov
Staff1. Set keyframe tangents to linear for all baked animations, it should solve the problem.
2.
When i tried to path contrain them (on 2 different paths), no animation was playing but the manual rotation keys i added. This is why i bake the animation from helper.
This issue occurs because the path constraint could not be exported (exporter cannot find the curve object). The messages in 3ds Max console:
V3D-WARNING: Can not export animation of Path Constraint for Point001 V3D-WARNING: Can not export animation of Path Constraint for Point002
To solve it – simply convert your Freehand to Spline curve:
The reason for this is the unusual structure of object. This is how it usually should look:
Hope this helps
Verge3D Developer
2024-01-13 at 7:13 pm #69651NaxosCG
CustomerIt helped, many thanks !
Indeed, collapsing edit spline onto freehand did the trick.
"1+1=3... for large values of 1"
2024-01-13 at 7:15 pm #69652NaxosCG
CustomerPS : i did not tested the linear for the baked animation, as i did bake it every 50 frames to prevent too many keyframes, so linear would not work nicely.
I guess it could work with an every-frame baking.
Regards."1+1=3... for large values of 1"
2024-01-13 at 7:44 pm #69653Nurgeldi Dovletov
StaffPS : i did not tested the linear for the baked animation, as i did bake it every 50 frames to prevent too many keyframes, so linear would not work nicely.
I guess it could work with an every-frame baking.A little tip:
If the animation is long, instead of baking position and rotation, it is better to directly use Path constraint with animated “% Along Path”. It will at least save some memory.Verge3D Developer
2024-01-13 at 10:37 pm #69654NaxosCG
CustomerYes, i was guessing that too, but as my path was not working, i tried baking it…
"1+1=3... for large values of 1"
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