Home › Forums › Graphics / Blender › blender: tangent input does not work, tonemapping
- This topic has 5 replies, 3 voices, and was last updated 5 years, 4 months ago by
thomasup.
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2020-05-04 at 1:56 pm #27160
thomasup
Customershort question:
it seems like the tangent input (see image attached) is not aviable (returns black/zero) in the web viewer. is this by design or a bug?
also, about Color Management: it seems the web viewer always defaults to the “none” look, when filmic tonemapping is selected. p.e. selecting “High Contrast” Look has no effect in the web viewer.
still, overall, in most parts, the visuals are suprisingly close to eevee.
i have some other smaller bugs here and there, where shaders are not replicated correctly. should i go in and search for the faulty parts and report them? or is an example file more helpful?
2020-05-05 at 5:02 am #27177
Yuri KovelenovStaffhi,
unfortunately at the moment Verge3D supports not all EEVEE nodes or settings
see here the list of currently supported nodes
https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html2020-05-07 at 11:09 am #27329
Ivan LyubovnikovStaffalso, about Color Management: it seems the web viewer always defaults to the “none” look, when filmic tonemapping is selected. p.e. selecting “High Contrast” Look has no effect in the web viewer.
Currently we only support Standard/None and Filmic/None combinations of View Transform / Look.
i have some other smaller bugs here and there, where shaders are not replicated correctly. should i go in and search for the faulty parts and report them? or is an example file more helpful?
It would help a lot if you provide an example so we can reproduce those issues.
Co-founder and lead developer at Soft8Soft.
2020-05-11 at 3:29 pm #27462thomasup
Customeri attached a file with some oddities i found with shaders. they are no deal breaker though, and most can be worked around, if you know them.
more tonemapping options would be a bigger improvement imo. especcially a non-clipping high contrast mode (p.e. filmic + High Contrast) or availability of the Color Management curves could improve the visuals the most.
Attachments:
2020-05-12 at 8:01 am #27481
Ivan LyubovnikovStaffThanks for the example! We’ve added those issues into our todo list.
Co-founder and lead developer at Soft8Soft.
2020-06-25 at 2:15 pm #29280thomasup
Customerthe tangent node now works in v3d 3.2. good job!
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