Tagged: SSAO
- This topic has 4 replies, 4 voices, and was last updated 5 years ago by
jamjam.
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2020-04-20 at 12:23 am #26066
mohamed94
ParticipantHi,
We have lots of 3d models and we are looking for a realistic viewer.
We really like verge 3d but we have a problem with SSAO.I used puzzles and changed all 3 values but it is very very weak compared with Blender and other online viewers we used to use.
Check attached images please.Please, is there any way to improve SSAO?
Our work depends on it.2020-04-20 at 7:38 am #26114
Yuri KovelenovStaff2020-04-20 at 6:22 pm #26200mohamed94
ParticipantUnfortunately, we already have large number of models (hundreds).
Also we not only have animated models but also have a configurator to show/hide different parts. I tried baked AO in the past but it did not look good.
If we have 2 parts inside each others,
The inner faces of the outer part & the outer faces of the inner part will be completely black.2020-04-21 at 5:12 am #26207
Mikhail LuzyaninStaffI tried baked AO in the past but it did not look good.
If we have 2 parts inside each others,
The inner faces of the outer part & the outer faces of the inner part will be completely black.You can move changeble/moveble parts far away from main model while baking and bake them separatly, so you will have good smooth shadows.
Unfortunately, we already have large number of models (hundreds).
Also we not only have animated models but also have a configurator to show/hide different parts.Look at this tutorial how to easely unwrap and bake AO map.
Unfortunally implementstion of SSAO in the engine is very bad and theres no way for now to tweak it to get any good result. If you have programming skills you can use this SAO implementation from the three.js library to add to your demo. It’s much better. We have plans to improve SAO in the engine but we don’t know when we will have time for this.
Co-founder and lead graphics specialist at Soft8Soft.
2021-04-15 at 8:32 am #40159jamjam
CustomerHey,
SAO implementation would be a great boost for most models.
I guess it´s not implemented yet.
Any chance this will be added in one of the next updates? -
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