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Using target id to hide/show objects

Home Forums Puzzles Using target id to hide/show objects

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
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  • #25261
    Branden Coker
    Customer

    I’m attempting to use the “get event property” puzzle to show a group of objects and play their animations. Specifically I’m trying to use a target.id in place of a variable puzzle. It’s not working, so I’m clearly missing something. How can I make this work?

    The puzzles shown with the variable name “availability” work as intended. The other image shows what I’m trying to achieve.

    #25268
    Branden Coker
    Customer

    Ack! I may have found the answer. This appears to be because the puzzles are expecting an object name when passed a string value. I used the trick Yuri taught us here to specify a group instead. Now it’s working! Does this look like the proper approach now?

    #25270

    yep, for now it seems to be the only way to recreate a Group identifier :yes:

    Chief 3D Verger | LinkedIn | X

    #25271
    Branden Coker
    Customer

    That’s fine. Working well now. I just had to exercise my memory a bit this morning. :scratch:

    #25292

    :good:

    Chief 3D Verger | LinkedIn | X

    #25338
    GLiFTeK
    Customer

    those are some interesting arrangements, Branden.
    learn something new every day here.

Viewing 6 posts - 1 through 6 (of 6 total)
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