We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Using target id to hide/show objects

Home Forums Puzzles Using target id to hide/show objects

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #25261
    Branden CokerBranden Coker
    Licensee

    I’m attempting to use the “get event property” puzzle to show a group of objects and play their animations. Specifically I’m trying to use a target.id in place of a variable puzzle. It’s not working, so I’m clearly missing something. How can I make this work?

    The puzzles shown with the variable name “availability” work as intended. The other image shows what I’m trying to achieve.

    Attachments:
    You must be logged in to view attached files.
    #25268
    Branden CokerBranden Coker
    Licensee

    Ack! I may have found the answer. This appears to be because the puzzles are expecting an object name when passed a string value. I used the trick Yuri taught us here to specify a group instead. Now it’s working! Does this look like the proper approach now?

    Attachments:
    You must be logged in to view attached files.
    #25270
    Yuri KovelenovYuri Kovelenov
    Developer

    yep, for now it seems to be the only way to recreate a Group identifier :yes:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #25271
    Branden CokerBranden Coker
    Licensee

    That’s fine. Working well now. I just had to exercise my memory a bit this morning. :scratch:

    #25292
    Yuri KovelenovYuri Kovelenov
    Developer

    :good:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #25338
    GlifTekGlifTek
    Licensee

    those are some interesting arrangements, Branden.
    learn something new every day here.

Viewing 6 posts - 1 through 6 (of 6 total)

You must be logged in to reply to this topic.