Home › Forums › Official Announcements › Verge3D 4.9 for Blender is out!
- This topic has 9 replies, 5 voices, and was last updated 1 week, 5 days ago by
Артём.
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2025-03-19 at 11:21 am #80731
Yuri Kovelenov
Staff2025-03-19 at 3:25 pm #80743jefferywright2194
CustomerThis new release is pretty exciting, just installed it. Will there be any tutorial or examples of the Firstperson Camera demo that has the ability to interact with the environment? Open doors, initiate animations, etc… Thanks for all the hard work.
2025-03-20 at 6:27 am #80772Yuri Kovelenov
Staff2025-03-24 at 9:04 pm #80866Thomas Fabini
CustomerHi Yuri,
thanks for this amazing update…
Shared and individual materials / textures slots is a huge step forward.
It’s something I wouldn’t even have dared to address – in previous projects I stuck with a workaround cloning materials through the API when generating multiple objects dynamically.I was also able to get closestPointToPoint to work with 4.9 – thanks Alexander for the snippet – but in terms of “overcoming obstacles”, until it works in the whole setup there’s more work to be done. But nevertheless – it’s very promising.
And if I’m not mistaken you have added search in puzzles! Just when I was getting ready to post a request to add a search plugin to blockly. Now at least there’s a chance to find certain methods or variables in huge node setups – which usually is definitely easier when dealing with code.
I don’t even got to test all the other optimizations and features – but for me this release is already a highlight. Thank you and the team for the hard work you put into this release.
2025-04-12 at 3:41 pm #81177Thomas Fabini
CustomerAnd if I’m not mistaken you have added search in puzzles!
Actually I was mistaken…
I’ve tested the puzzles editor on another system than my usual workstation in Firefox.
There, when hitting Ctrl+F Firefox was able to jump to the highlighted instances of the search.
At the workstation at the office I wasn’t able to replicate this behavior later at all.
Chrome doesn’t seem to be able to even highlight much outside the puzzle categories.Is there any chance a search plugin for blockly will get integrated anytime soon?
2025-04-13 at 1:17 pm #81188Yuri Kovelenov
Staff2025-04-17 at 6:23 am #81407Thomas Fabini
CustomerMay be some time in the future!
Thanks for the Feedback Yuri, looking forward to that!
Happy Easter to you all!
2025-06-22 at 9:33 pm #82493Артём
CustomerHello, dear developers, thank you very much for your work and new releases. Found a small bug.
During the pipeline, my colleague and I worked on different versions of blender, he on 4.3, I on 4.4. We encountered a bug: if the material contains materials connected via the Bump node, then when exporting to GLTF from blender 4.4.3, the material begins to display transparent (only shadows are processed). (A similar procedure on 4.3, 4.2 and earlier gives a normal result). I tried to do it via Displacement, it is displayed in blender, the color of the material is displayed in the browser, but the displacement effect is not.
Tried the same on Diffuse BSDF. Same crap
UPD Partially solved by replacing the Bump node with a Normal map node
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This reply was modified 1 week, 5 days ago by
Артём.
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This reply was modified 1 week, 5 days ago by
Артём.
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This reply was modified 1 week, 5 days ago by
Артём. Reason: нашёл обходной способ
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2025-06-23 at 6:20 am #82510Alexander Kovelenov
StaffWe encountered a bug: if the material contains materials connected via the Bump node, then when exporting to GLTF from blender 4.4.3, the material begins to display transparent
Hi,
It appears to be the same issue described here (bump node crashing when exported from Blender 4.4). The issue has been resolved in 4.10 pre2, so you might need to update. If updating to the preview version is not an option, you’ll need to wait a couple of weeks till stable 4.10 is out.2025-06-23 at 6:40 am #82512Артём
CustomerThanks a lot!
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