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swatchyb

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 45 total)
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  • in reply to: screenshot as product pic #33167
    swatchyb
    Customer

    Hi Yuri,
    Returning to this subject (saving screenshot to server), do you think I should hire a dev to do it as custom work, or do you have this feature in the roadmap for a puzzle? (ps. I am using a low code ide (php/mysql), but the js stuff is outside of its codeless scope and my ability). Any tips you can provide are appreciated.
    Thanks!

    in reply to: screenshot as product pic #32950
    swatchyb
    Customer

    Just to add, my project is stalled on this important feature (auto-saving the screen shot to the server without WordPress). Hoping this might be something on the roadmap for an enhanced puzzle, Yuri
    thanks!

    in reply to: screenshot as product pic #31707
    swatchyb
    Customer

    Hi Yuri,
    Don’t think it returns anything, but then I am not offering a name either. Attached is the simple puzzle I tried, and the response was:

    <!DOCTYPE HTML PUBLIC “-//IETF//DTD HTML 2.0//EN”>
    <html><head>
    <title>404 Not Found</title>
    </head><body>
    <h1>Not Found</h1>
    <p>The requested URL was not found on this server.</p>
    <p>Additionally, a 404 Not Found
    error was encountered while trying to use an ErrorDocument to handle the request.</p>
    </body></html>

    In a perfect world, there would be a puzzle that went something like:
    SEND DATA / +take a screen shot/ TO / +”server path”/ AS ELEMENT/ +”file_name_field” (in parent doc option) :yes:

    I see you have the idea there for WP, both in what you suggested before, and in your e-commerce/ place order/ make a screen shot puzzle. so it is like that, but not tied to WP. Very useful for customer order history of configured products!

    Thanks for your help.

    in reply to: screenshot as product pic #31663
    swatchyb
    Customer

    Hi Yuri,
    Using a pretty standard set up PHP/Linux on a cloud service. Have built a crm web-app using bootstrap/css/mysql stuff, and with v3d as the fun part. Everything else is working well (including v3d :), and this may be my last technical challenge before soft launch. Thanks in advance for your help.

    in reply to: screenshot as product pic #31615
    swatchyb
    Customer

    Hi Yuri,
    I created that path replacing the server name and using the attached puzzle, but with no luck. Not using WP, but doubt that has anything to do with it. Also hadn’t connected the set link puzzle since I hadn’t gotten that far. Also attached are the Network and Console snips.
    Any hints?
    Many thanks!

    in reply to: scaling re-sizing textures #31565
    swatchyb
    Customer

    Hi Yuri,
    I cut the textures, one by one, but that didn’t do it. Although it is hard to tell what did it, because I don’t know if you can “disable cache” in Safari to force the new scene on refresh, but I deleted all of the lights (8 soft points, no shadows) and added back one, and it came back. Then I added back 4 more (so total 5, top and 4 corners, still no shadows, but no problem. Also still have 6 textures in this product, plus the environment, so 7 and still working in iOS. Back in business!

    Now, only one more problem to solve – any chance you have a puzzle for “dummies” to do this?

    screenshot as product pic

    Thanks for everything.

    in reply to: scaling re-sizing textures #31525
    swatchyb
    Customer

    Hi dibeholder,

    belated thanks for the suggestion. Everything is on the same server/ site etc. And things have settled into only not working in iOS. I also tried Sparazza’s suggestion and cut the scene down to 5 textures, but still not luck.
    I will reach out to the v3d team and see if they have any suggestions.
    It is a rocket in Edge/Chrome and ok in Firefox.
    Thanks again.

    in reply to: scaling re-sizing textures #31237
    swatchyb
    Customer

    thanks for the idea and info Sparazza. I also have the same problem inconsistently on different devices, and in different browsers (with Win10).

    Anyway, I had 10 textures and reduced it to 6 in Blender, and disabled any puzzles that referred to them, and killed all shadows on the lights. But no luck.

    Mikhail, can you suggest a solution on this? Maybe it has to do with now getting and “Uncaught DOMException” error (see attached). This may have started when I enabled ssl, not sure.

    Any clue appreciated from all. thanks.

    in reply to: scaling re-sizing textures #31234
    swatchyb
    Customer

    Hi dibeholder,
    I think I had celebrated too soon, since the problem has come back. But at that time, the addition of a normal map node to any material that had a texture, did the trick. Attached is a snip of the node attached to the normal input of the principled bsdf. Hopefully that may solve your issue in iOS. If I figure out what is going on now, I will add to this post.
    good luck!

    in reply to: screenshot as product pic #30948
    swatchyb
    Customer

    Thanks Alexander,
    Not sure I get how to get it to save to the server (the path is specified in the puzzle) vs downloading to the client, or the loaded data puzzle functionality. Attached is where I am at, can you tell me what pieces are missing?
    Thanks for the clues. You would be surprised how far I have gotten given that I am not a developer at all ;-)
    Thanks again

    in reply to: screenshot as product pic #30814
    swatchyb
    Customer

    Thanks Yuri, good idea – shoulda thought of that.
    In taking a quick look, am I on the right track with the attached?, and what hints can you give for naming the images file (e.g. like the prod_id from the server, getting that value the parent (see floating puzzle).
    Many thanks!

    in reply to: texture from text color #30604
    swatchyb
    Customer

    After some trial and error, think I got it.
    Thanks Mikhail, have a nice weekend.

    in reply to: texture from text color #30561
    swatchyb
    Customer

    Hi Mikhail,

    didn’t check the Notify box, …so just saw this, thanks!

    So, to part1, I got the letter colors working perfectly! Only one thing, my dummy texture has dummy text with a transparent background with the texture alpha to the BSDF alpha input. But, when the texture from text is created (now in color :)), I have a solid background. How can I make the background transparent around the texture from text (ie replace the alpha input)?

    Having a lot of fun with this.
    Thanks again.

    swatchyb
    Customer

    Hi Ivan and GLifTec,
    I found this thread after having the same problem of the transparent background working, but then being black in full screen. Was there any resolution or way to solve this.
    Thanks!

    in reply to: scaling re-sizing textures #30243
    swatchyb
    Customer

    Hi Mikhail,
    Yes, it is an iOS problem, or a difference in behavior. In chrome, firefox and edge on the pc, node map you suggested on 6July (above) works great without a normal map node. However, in iOS, it will not. Found this by trial and error, but it is now working on both. One other clue that told me it was there but not rendering was that the shadow of the object appeared in iOS even though the object did not. Weird, Anyway, solved.
    Thanks again on that.

    Now, can I ask another question?
    I have scaling working with a factor/value from the db, but was wondering if I could use something like the following (attached) set value puzzle to get the jpg width and calc the scaling ratio from there automatically. Not working yet, so maybe you can suggest. Am I on the right track?
    Thanks again. :)

Viewing 15 posts - 16 through 30 (of 45 total)