We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

sirhc

Forum Replies Created

Viewing 14 posts - 31 through 44 (of 44 total)
  • Author
    Posts
  • in reply to: Noob question regarding points_sprites example #35514
    sirhc
    Customer

    I’m willing to take another look myself to figure this out…
    Can U at least point me in the right direction then?…..

    Also I tried to use the execute puzzle to create buffergeometrie,….
    can’t seem to make that work either,…. :wacko:
    Is there an working example anywhere??

    Technical Artwork Specialist@TBL.nl

    in reply to: Verge3D 3.5 pre4 available! #35512
    sirhc
    Customer

    Works,……not the best game though ;-)

    Technical Artwork Specialist@TBL.nl

    in reply to: Noob question regarding points_sprites example #35415
    sirhc
    Customer

    Hi Yuri,
    I’ve seen and checked that solution…..tnx.
    I kinda wanna figure out how to implement these coding examples in pluzzle’s for the future. Not only in case of the snowflakes….
    I keep getting stuc wanna implement these example files into my projects…
    Always on the same thing: the code file’s make their own canvas camera’s en render’s:

    So:
    camera = new v3d.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 2000);———> how do I use my exciting camera

    scene = new v3d.Scene();———> how do I use my exciting scene

    renderer = new v3d.WebGLRenderer();———>HHow do I convert this to my exciting scene??
    How do I convert that to my puzzle project….
    Help is much appreciated!!!

    Technical Artwork Specialist@TBL.nl

    in reply to: Noob question regarding points_sprites example #35371
    sirhc
    Customer

    Hi Yuri,
    Tnx for the awnser…
    I tried that but it didn’t work… :-(
    My coding skills aren’t so good….

    So:
    camera = new v3d.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 2000);———> how do I use my exciting camera

    scene = new v3d.Scene();———> how do I use my exciting scene

    renderer = new v3d.WebGLRenderer();———>HHow do I convert this to my exciting scene??

    Could U be more specific what to put in the exec puzzle.??? :rose:

    tnx!!

    Technical Artwork Specialist@TBL.nl

    in reply to: Scroller 3.4 Sample Issues #34032
    sirhc
    Customer

    I see, tnx! :good:

    Technical Artwork Specialist@TBL.nl

    in reply to: Scroller 3.4 Sample Issues #34020
    sirhc
    Customer

    Hi Guy’s
    Looked into the Scroll for 3ds Max version.
    So here’s my attempt. Completely setup form 3ds max.
    All code is the same & max file camera works also.
    Linked materials in puzzle work (not tweaked thou, just working)
    Scene rendering also works & scroll not on text also.(extra div)
    Two Questions:
    -Fonts work but I dont understand how…??
    -How did you do the Background blue effect???

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:ac6e684bfe/applications/my_awesome_knife/my_awesome_knife.html

    Greetz Chris :bye:

    Technical Artwork Specialist@TBL.nl

    in reply to: Preloader % Bar not responding #28856
    sirhc
    Customer

    Thn Mikhail,
    Worked!!
    I feel soooo stupid right now :scratch:

    Technical Artwork Specialist@TBL.nl

    in reply to: “add HTML elem” not working anymore #28117
    sirhc
    Customer

    Hi Ivan,
    tnx for the quick response, U guy’s R awesome!!
    I’m gonna implement it right away!!
    I’ll let U know if it worked out!!
    again…. Tnx Guy’s

    WORKED :good:

    Technical Artwork Specialist@TBL.nl

    in reply to: Text object 3D Max don't change #27538
    sirhc
    Customer

    Hi Mikhail,
    Is the text object from Max fixed by now?
    Can’t get this to work…..(https://www.youtube.com/watch?v=2SNQsWSRGsQ)
    Greetz
    Chris

    Technical Artwork Specialist@TBL.nl

    in reply to: Render multiple views in one container? #27112
    sirhc
    Customer

    Hi Yuri,
    downloaded the examples file and put them in the ‘\verge3d\applications\’ folder to run them trough the localhost. Doesn’t work….. :-(
    Is there a way to run these file offline so I can work on them and check them offline?
    Tnx 4 all Ur answers so far :good:

    Chris

    Technical Artwork Specialist@TBL.nl

    in reply to: Render multiple views in one container? #27056
    sirhc
    Customer

    Tnx Yuri, :good:
    Looks good!
    I’am gonna look into that!

    Already one question:

    How can I change this peace off code:
    ………………………………………………………………………..
    scene = new v3d.Scene();
    scene.background = new v3d.Color(0x20252f);
    sceneOrtho = new v3d.Scene();

    //

    var geometry = new v3d.TorusKnotBufferGeometry(3, 1, 256, 32);
    var material = new v3d.MeshStandardMaterial({ color: 0x6083c2 });

    mesh = new v3d.Mesh(geometry, material);
    scene.add(mesh);
    ………………………………………………………………………..
    Into something that loads my gltf-file instead of spawning object’s/materials by code?

    Technical Artwork Specialist@TBL.nl

    in reply to: List Comparison #25390
    sirhc
    Customer

    Yes , that helped!!
    Issue Solved!!!
    Tnx Yuri, U R the best! :good:

    Technical Artwork Specialist@TBL.nl

    in reply to: List Comparison #25380
    sirhc
    Customer

    Hi Yuri,
    thanks for the help about the ‘list’ issue.
    It’s been fixed!; as you said with the convert to text option.

    Brings me to the next question:
    Why is my project(link in first post) so blurry in Microsoft Edge.
    (and what I hear also in Opera (have not been able to check that))
    I’ve been googling,…..can’t find much,….
    Found something about edge using GPU rendering or something :wacko:
    I don’t know :scratch:
    Is there a way to fix this??
    Please help,…..(again) :-(

    Chris

    Technical Artwork Specialist@TBL.nl

    in reply to: List Comparison #25364
    sirhc
    Customer

    I going to try that!!! :good:
    Tnx for the quick reply Yuri!!!!!
    much appreciated!!!!!

    Technical Artwork Specialist@TBL.nl

Viewing 14 posts - 31 through 44 (of 44 total)