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poly3d

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • in reply to: Framebuffer issue? #46194
    poly3d
    Participant

    The thing is I need HDRI reflections on this device and the only way is the cube map.
    Doing what they did is not difficult my setup is working with animated lights and so on it’s just the first time I’m facing this problem as I never animated the cube map,
    everything else is working fine it’s just those 40 frames at the intro where the fps drops a bit that’s bugging me :wacko:

    My client did not even say anything about this I was just hoping there is a way in real-time to do this…

    Anyways thank you I appreciate your help.

    in reply to: Framebuffer issue? #46183
    poly3d
    Participant

    I basically have an intro animation from blender where lights turn on and reveal a device, similar to this example but a bit slower https://renaultespace.littleworkshop.fr
    I can’t do that with only light as I need the reflations on the device.

    what your suggesting is interesting but won’t that create a seam or a visual difference when switching from the video to the scene?

    in reply to: An issue with mobile view #42060
    poly3d
    Participant

    It works, thank you!

Viewing 3 posts - 1 through 3 (of 3 total)