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Marko

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: Fence Configurator #69993
    Marko
    Customer

    Yes, it must be because the price is defined for the width and height of the fence, and the pieces are sold per meter. :unsure:

    • This reply was modified 2 months, 4 weeks ago by Marko.
    in reply to: Fence Configurator #69992
    Marko
    Customer

    Thank you! Here is some basis. After that, there was still a lot of upgrading and personal wishes. https://www.soft8soft.com/topic/clone-object-by-html-input/

    in reply to: Clone object by HTML input #66901
    Marko
    Customer

    Under normal conditions yes, but it doesn’t work for me because I have lists and inputs. I’m doing something wrong. The problem is that I need to be able to add the spacing of the “input” clones of the Z and Y axes. I guess I will find a solution.

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    in reply to: Clone object by HTML input #66898
    Marko
    Customer

    Incredibly. This project exists only for the Blender version, I have Max so this one is not there.
    :wacko:

    in reply to: Clone object by HTML input #66895
    Marko
    Customer

    This is almost a solution, are there any puzzles somewhere for this demo? Although here the objects are arranged uniformly, and I have “inputs” with defined spaces between clones. There must be some solution.

    in reply to: Clone object by HTML input #66891
    Marko
    Customer

    It’s not that simple beacuse it’s the same project where I have the “input” of default parameters. If I insert a loop in that part, only the bottom row along the Y axis is cloned, but not the Z axis.
    What I need to get is this from the attachment.

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    in reply to: Clone object by HTML input #66889
    Marko
    Customer

    Hello. One additional question. Is it possible to clone the object according to the Z and Y axes? Or how to simulate the cloning of clones? I know that you cannot clone a group of objects, but I need to be able to clone the same object upwards and to the right.

    in reply to: Clone object by HTML input #66691
    Marko
    Customer

    You have email. :good:

    in reply to: Clone object by HTML input #66689
    Marko
    Customer

    Incredibly!! I’m really blind! :) Works perfectly!
    “Ograda” is actually the croatian name for “fence”.

    You are my savior. :yahoo: :yahoo:
    I want buy you a drink :) Send me paypal email.

    Thank you!!

    in reply to: Clone object by HTML input #66682
    Marko
    Customer

    Yes. I’s so long. This is only example, original will be similar.
    Btw: In link is my project so you can export in your applications folder.
    https://www.dropbox.com/scl/fi/p3vaigcmoxmw1i4ea4h8w/Ograda.rar?rlkey=ml0sucs0swz3h66wu7cc6ko0m&dl=0

    I wouldn’t take more of your time, I’m sending this if you’re also interested in how to make it.

    Thank you for all.

    • This reply was modified 7 months, 3 weeks ago by Marko.
    • This reply was modified 7 months, 3 weeks ago by Marko.
    in reply to: Clone object by HTML input #66677
    Marko
    Customer

    Sorry, I’m new to coding and I don’t know how to use “print to console” :unsure:
    My Chrome console don’t show any problems.

    in reply to: Clone object by HTML input #66672
    Marko
    Customer

    Dear “kdv”,

    thank you very much for your effort. Unfortunately, it doesn’t work for me. I did everything like you but nothing happens. I switched the “input” elements inside the Iframe, (otherwise the “in parent doc” check box must be checked), but even then it doesn’t work. I tried some other combinations with this but it doesn’t work. :unsure:

    I’m attaching a picture where you can see the html code, so maybe I didn’t define something well. It would be good if you could put your project in “zip” so I can compare.

    In any case, many thanks for your time and help.

    • This reply was modified 7 months, 3 weeks ago by Marko.
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    in reply to: Configurator – my first project #51483
    Marko
    Customer

    And finally here are instructions for use :)

Viewing 13 posts - 1 through 13 (of 13 total)