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madeinply

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  • in reply to: Stretch UVs with parametric models ? #59673
    madeinply
    Participant

    Found a solution in 3ds max.

    in reply to: Stretch UVs with parametric models ? #59444
    madeinply
    Participant

    I have the same issue.

    I found this in the bitmap – Planar from world XYZ but I can only get it to work on a horizontal surface not vertical.

    The other way could be to use a Morpher material, so as it morphs the texture changes but this seems to crash verge so I am assuming it is not supported

    Its very annoying as i too want to use 3ds max not blender.

Viewing 2 posts - 1 through 2 (of 2 total)