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ma77hew

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Viewing 15 posts - 31 through 45 (of 52 total)
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  • in reply to: FPS Style #49462
    ma77hew
    Participant

    So i’ve been using the “every frame do” puzzle piece to continue the action once the Up buttton is pressed, however this needs to be stopped when the user lifts his finger. What makes the most sense?

    • This reply was modified 7 months, 2 weeks ago by ma77hew.
    in reply to: Verge3D HTML inside of WKWebview #49461
    ma77hew
    Participant

    Hi, I’ve successfully gotten my application running inside of WKWebview, but this only works when it’s being served from a website. I want to serve it locally, but I know that because of CORS that’s not possible with an iFrame. What is the solution?

    in reply to: Pointerlock Without Hiding Cursor #49437
    ma77hew
    Participant

    Sorry, what I mean is that I want to make sure my cursor remains visible while in pointerlock mode. There are objects in my scene that are clickable and if the mouse is hidden it may confuse the user. What would you suggest?

    Your software is very effective to me as a student and I am interested in purchasing once I can show it to clients. I am grateful for your support

    in reply to: FPS Style #49435
    ma77hew
    Participant

    I’m using the puzzle setup in the comment mentioned above to achieve movement on mobile. This puzzle moves the camera every time the Up or Down button is tapped. However, you need to tap the Up / Down button constantly to move.

    I’d like to configure the Up / Down buttons to move as long as the user has their finger tapped on the screen. When they remove their finger, the button stops. I’ve used the detect touch / tap puzzle library to recreate this control, but even if I hold the mouse down / keep finger tapped on screen, the camera movement stops.

    What am I doing wrong?

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    in reply to: Enable Gyroscope Device Orientation Control #49433
    ma77hew
    Participant

    Hi,

    please take a look at this https://blog.csdn.net/zjbcool/article/details/81750456

    I’ve taken a look at this example, but I cannot seem to get it to work on my HTML scene via WordPress. What type of Controls do I set my Blender Camera to, in order for this to work?Thanx

    • This reply was modified 7 months, 3 weeks ago by ma77hew.
    in reply to: FPS Style #49427
    ma77hew
    Participant

    This was an extremely helpful thread.

    Camera Movement For Mobile

    This puzzle combo should be saved!

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    in reply to: 3D Scene inside fixed element triggers scroll #49424
    ma77hew
    Participant

    Any thoughts on this?

    in reply to: FPS Style #49399
    ma77hew
    Participant

    Please help me figure this out, I’ve been trying to do this for two weeks now.

    in reply to: 3D Scene inside fixed element triggers scroll #49380
    ma77hew
    Participant

    Link provided via tinyurl here:

    https://tinyurl.com/s8fer4a9

    in reply to: FPS Style #49378
    ma77hew
    Participant

    Any other assistance on this? Is there a video tutorial I can watch that can show me how to get this accomplished?

    in reply to: Scroll parent document with mouse wheel #49344
    ma77hew
    Participant

    Hi Brandon,

    This can be solved only by using javascript API. It’s a simple code snippet, which you can add for example in the standard runCode() function in your application’s js file:

    
    function runCode(app) {
    
        if (app.controls) {
            app.controls.enableZoom = false;
        }
    
    }
    

    – this should completely disable zoom and bring page scrolling back

    @ Ivan Lyubovnikov

    I have followed your directions this to prevent my parent document from scrolling. However, now my pointerlock controls of W and D to move my camera forward and backward have been disabled as well. Why is this happening?

    in reply to: FPS Style #49332
    ma77hew
    Participant

    @GLifTeK Really appreciate you sharing that tip, I didn’t know that and would’ve probably just recreated it piece by piece.

    Are there any other pieces of code I need from the snowball example in order to make my camera move WASD? I notice there isn’t anything taking control of the camera in this puzzle setup. I have imported it into my project and it’s not working as expected.

    Here’s the portion I have implemented, where / how do I specify to move the active camera?

    • This reply was modified 7 months, 3 weeks ago by ma77hew.
    • This reply was modified 7 months, 3 weeks ago by ma77hew.
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    in reply to: FPS Style #49181
    ma77hew
    Participant

    Ok, so I’m assuming that it is this puzzle set under “Main” that I can replicate on my own project to achieve WASD control? `

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    in reply to: FPS Style #49150
    ma77hew
    Participant

    I have also looked for configuring WASD controls like this but cannot find the exact puzzle piece.

    https://www.soft8soft.com/wp-content/uploads/2021/11/puzzle-set-camera-param-keyboard-controls.jpg

    in reply to: CSS / HTML doesn’t work in WordPress Integration #49138
    ma77hew
    Participant

    No URLs even appear anymore… what is happening?

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Viewing 15 posts - 31 through 45 (of 52 total)