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kampar

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Viewing 5 posts - 1 through 5 (of 5 total)
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  • kampar
    Participant

    You use SSR in the scene but it does not supported, instead of Blendder SSR you need to use special SSR puzzle.

    Thank you for your reply, but I don’t quite understand what you mean.
    Because I followed your official tutorial (Swiss Army Knife) to open the SSR. what is the special SSR puzzle you are talking about? Can you show me, thank you very much.

    kampar
    Participant

    I made an example of something like that, please see the attached demo: test.zip
    In short: you need to use the mouseenter/mouseleave events to catch the moment the mouse enters/leaves the 3d scene. And then in the “every frame” puzzle you can choose between 2 different modes: tracking the mouse and the automatic rotation.

    As for the return animation I added a procedure to interpolate between the current x coordinate of MouseEmpty and 0 – it’s linear but you can apply some easing formula to that

    Can someone solve my question, thank you very much! :) :) :)

    kampar
    Participant

    Can you share the example blend file?

    Of course . Please help to see what causes the above problem, thanks.

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    kampar
    Participant

    Thank you very much for your reply, I have carefully checked your file and the result is very close to my expectation. But I have given birth to two new questions that I would like to have answered again, as follows
    Question 1: In the file you provided, if my mouse goes from outside the display area to inside the display area for a moment, the model will suddenly rotate without animation, which is very disturbing to me, as shown in the picture. My idea is that when my mouse enters the display area from right to left, the model will capture the mouse’s movement and rotate to the right instead of rotating to the left. I know this sounds a bit hard to understand, please see the video I recorded.
    Question 2: In the file you provided, only the rotation of the X-axis is handled. But in my project, I need to handle all three axes of rotation, X, Y and Z, because I use “Track to” instead of “Locked Track” in my Blender file. I don’t know what needs to be added to Puzzles, please see the video and pictures of my second question
    Very much looking forward to your answers, it will be very helpful for my work.

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    kampar
    Participant

    Thank you very much for your reply. Following your hints, I managed to achieve some of the effects, and I added “Limit Location” to limit the “Position-X” of “Mouse Empty”. “, as shown in the picture.
    I have one last question: when I operate the mouse, if the arrow goes beyond the display area of the scene, can I achieve automatic rotation of the model to zero, of course, there is an animation process in the middle, not a sudden change.
    Just this one effect is missing, I would be very grateful if you can help me.

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Viewing 5 posts - 1 through 5 (of 5 total)